Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-fall-of-heaven
THE FALL OF HEAVEN After the darkness consumed the Queen of Heaven's Gate by slaying her brood, the once merciful mind of the queen imploded into madness. The Gates of Heaven were destroyed and cast down into the abyss by Seraphina to fester for all eternity. Resigning to her fate within the dark realm where no light or time could touch, the former Queen resided untill she was joined by Araton and Vylona, her two most powerful and loyal of followers. Witnessing the sorry state of their home and mother, the two Archangels fell into darkness. The three fallen Archangels of the Abyss formed a shadowy pact, and by combining their power secured what remained of Heaven's Gate turning it into a warped and twisted shadow of its former self. Araton, Seraphina, and Vylona became "The Triumvirate", then quickly took charge of the denizen lurking in the shadows and created a dark army." Over time, Seraphina fell into madness and was lost. To stabilize the power of The Triumvirate, Sektus, the Princess of Darkness was purified of his demonic taint and given extraordinary powers and abilities as a Fallen Archangel. Shortly after arriving within the Abyss, the creatures who dwelled there started to try and pierce through the protective barrier to attack The Triumvirate and their supporters. It started off slow enough, but in time the dangers compounded. First, Araton was poisoned by a strange flower which almost killed him. Only the scale of a Void Dragon could help provide the cure. The incursion into The Great Dark came with vast repercussion as Sektus was kidnapped when Seraphina returned, and was working against The Triumvirate it seemed. Weeks later, Seraphina led a full on assault upon Fallen Gate, but little did she know that Araton had led a small group back into The Great Dark to rescue Sektus
from darkness and despair. By the time they reached him, his wings has been cut off and hung up as a trophy for the Shadow King. Seraphina was defeated by the rest of Fallen Gate, and to end her reign of terror for good, was killed when Vylona took her head, but this was not the end of their woes. Little did anyone know that Seraphina's Essence which was taken by Vylona was corrupted with the touch of The King of Shadows. Using her grief against her, and twisting her thoughts, he turned Vylona into a dark shadow of her former self. When help was finally given to her in the form of a angelic feather by Tonks, it was yet again another trojan horse. The feather had cleansed Vylona of her darkness, but it had also sent her soul into the void. Haniel, the lightsided version of Vylona had been unleashed, though even then the King of Shadows had his claws into her controlling her every move. Haniel was a weapon of the light used to destroy what remained of Fallen Gate. After she thrusted her sword into the ground of Fallen Gate, it was only a matter of time before Heaven's Gate would return while destroying all that remained of Fallen Gate. The King of Shadows would have The Abyss back for good. When all seemed lost, Vylona returned from the void as a mere shadow of her former self, but a shadow was all that was required to restore faith in those of her family members. Merging with IrishWisp, Araton, and the others took the fight to Haniel and the two she had recruited into her service with talks of lies and false promises. Once Haniel was finally beaten, and Vylona took possession of her body from the King of Shadows, things seemed to be on the up and up, but the people of Fallen
Gate were about to face their greatest challenge yet, the formidable Dark Primordial God, The King of Shadows. Having possessed Vylona allowed the Shadow King to bypass the magical barrier that was created by her, and thus, his first few visits were of warnings and attempts to bring Fallen Gate under his control, but The Triumvirate and their allies resisted and thus, the true war had began!
When the King of Shadows had finally grew impatient, he attacked twice. The first time was to instill fear into those of Fallen Gate and allow them to taste his awesome power. Once he was done toying with them, he left only to come back a week later and this time, he brought with him Two Void Dragons. Even though the defenders fought valiantly, the powers of The King of Shadows proved to be to much when he turned their own abilities against them. Near the end of the battle, a wounded Carly was used as a bargaining chip to secure the surrender of Fallen Gate. With no choice but to give in to the King of Shadow's demands, IrishWisp was taken prisoner, and Fallen Gate was captured by the King of Shadows. With their home taken, and with IrishWisp captured by the enemy, the members of Fallen Gate almost lost hope. Drifting from one temporary place to another looking for sanctuary, they had all but given up till IrishWisp was able to break free from the King of Shadow's capture and not only return to her family with vital information, but she managed to return Sektus's wings as well. Things were starting to look up!
A secret mission carried out by Jeanna, Sarah, and Vylona helped to turn the tide even further when they snuck into The Great Dark to recover Lightforge, a lost relic that belonged to Heaven's Gate thought lost. With the hammer, weapons of the light were made to combat the king. IrishWisp detailed what she had learned while captured, that the King of Shadows for all his great power had to meditate and recharge from time to time. It was on that special day that The Triumvirate and their allies snuck back into their former home and fought the King of Shadows for possession of Fallen Gate. With a combination of a weakened king, along with the newly made weapons of the light, and a special visit by Tiamat, the King of Shadows was thrown down once and for all. The Triumvirate along with Jenna took his essence into themselves to stop him from reforming, and by doing this became gods themselves. The time of the King of Shadows was over, the time of The Triumvirate had begun!

*So, we begin a new chapter in Fallen Gate . . . starting by remembering the adventures we've shared and the ones that lie ahead . . . come with me . . .*
Early in the 23rd Millenium of the Abyss, the Great Battles amongst Angel and Demon came to a Final Conclusion, with Fallen Gate triumphant in vanquishing the Archangel Haniel and restoring Tonklin from the possession of the Archangel Jophiel. When all was quiet, Tonklin and the Matriarch make their way to a secluded location at the far reaches of the Abyss to hide the Hammer of Light, used to forge the most Holy and Unholy weapons and of course, the Sword of Haniel, Lightbringer created at the same time Shadowbourne, the Sword of Darkness was conceived, possessed by the Queen of Shadows. Forged from the same, yet secret ores; one imbued with Angelic powers, the other stood as its equal but opposite intent, being empowered by the magic of Dark Shadows.
Other relics were placed alongside the Angelic sword and hammer before a concealment spell was placed over their secluded resting place. As the containment vanished to the naked eye, Tonklin wished deep in her heart to never see the items again but could not shake the feeling that this wouldn’t be the last time she laid her eyes on them. Seasons passed, Fallen Gate continued to have her battles led by Araton and the other Triumvirate as the Family fought any and all who threatened the Realm, desiring to possess the energies of the Abyss for themselves and tear down the very fabric that holds all Chaos at bay. The times took their toll; exhausted from the constant wars, some Family members deemed Worthy, Ascended to a Higher Plane. On one dark day, the Matriarch reached her breaking point and made the choice to walk through the Veil of Death, bestowing upon Wispy the powers and responsibility as the Queen of Shadows before vanishing from sight.
The Realm was not without its joys; a new Triumvirate, Jenna Daniels, was deemed Worthy to rise to take her rightful place in the Vacant Seat and the Three were made Whole once more. Prosperity began to flourish; Fallen Gate welcomed new, fascinating Creatures; Hellhounds, Slimes, and the reintroduction of Fallen Angels on to the grounds were just a few of those that came into the Family folds. Strong bonds were quickly made between the new arrivals and their more seasoned counterparts. There was much to be celebrated as each new member began to demonstrate their abilities and excel in their skills; their deadly talents exceeded only by the true love and dedication they showed one another.
As the millennial seasons pressed on, the dark past of several family members began to catch up with them, suspiciously culminating at the same time. Blaze the HellHound threatened to capture, destroy, and ‘re-educate’ his daughter Allice Rose and return her to the service of Lucifer. After falling from favor with Baal the Lord of Destruction, Charun the Conqueror pursued his illegitimate daughter Sarah to crush her skull and take possession of her Spirit. The Radiant Sisters along with their mother Malcanthet, Queen of the Succubi, finally tracked down the location of their missing 13th Sister, Azure, affectionately known as ‘Wispy’. The 5th Radiant Sister, Jade learned of her affiliations with Fallen Gate, going so far as to molest the mind of Vivian Rose and abduct Lailah Fallen, nearly killing her but Jade was unable to obtain the location of Fallen Gate and hence slipped back into the shadows, likely bidding her time and plotting her next move.
Tonklin was established as Fallen Gate’s first Keeper of Knowledge, charged with the responsibility of curating all historical records of Fallen Gate, and empowered to bring all hidden matters into the light, thereby galvanizing the Triumvirate against the corruption of their own power. In performing her duties, Tonklin took along her then Custodian, Windy Daniels and made the journey to the secluded location where the Angelic items were hidden away. To their dismay, the site had been molested, the protective spells broken, and the relics stolen! *Suspicion was cast in many directions as to who could be responsible; a reemergence of the Archangel Jophiel had been sighted, Jade was believed to still be lurking about, the deadly Fathers making their threats, and the recent infestation of undead creatures led to the discovery that the King of Shadows essence was still lingering in the Urethral Plane while other acolytes attempted to resurrect him. To further add to the chaos, the three Fallen Angels; Judy Ginger, Lailah Fallen, and Windy Daniels were suffering visitations from their own past demons coming to haunt them, with Judy coming under attack from the Angel Ankadia. Even other Realms had begun to suffer more Angelic aggression; culminating into another conflict where Lucilin from the Witchpunks Coven called on the help of all Dark Forces to overcome the Archangels Alakai, Siia, and Ankadia*.
All of Fallen Gate responded to the call of battle! During the melee, the Archangel Ankadia lost his sword, only to be discovered by Windy Daniels later on the battlefield. The Angelic sword had peculiar properties, affecting each of the Fallen Angels differently. Judy, being a half-breed of Succubus and Angel, enticed the sword to remove the Succubi from her essence, making her whole once again in her Angelic qualities, while Windy was thrown to the ground screaming and writhing in pain, the sword threatening her mental and physical well-being. Only Lailah Fallen seemed unaffected; under the watchful eye of Wispy and the Healer, Abitar, Lailah was allowed to be exposed to the full presence of the sword wherein was determined that the weapon was none other than Ascalon, the Sword of Saint George, the very one used in the slaying of Dragons! Lailah could be an empath for the mighty weapon, but the new owner was Windy; she needed to master the sword’s will, least it masters her. With great help from her fellow Fallen Angels, Windy was able to bend Ascalon to her will. The sword relented and revealed to her where the Angelic objects were located.
Windy, now rightful wielder of Ascalon, commanded the sword to reveal the location of the stollen relics, which were under heavy guard. The battle was perilous; the Hammer of Light was being held in the walls of a looming, unnamed castle protected by a giant Mist Dragon which took the combined efforts of the brave. Even with the beast overcome, Windy was brought to near death by touching the relic and the party regrouped back to Fallen Gate. No matter what the stakes, the journey needed to be completed and so, the Warriors and Healers of Fallen Gate made their second push, this time into the graveyards on the castle grounds to face the Dark Necromancer and his undead minions.
The battle raged on and on, each side fighting ferociously, but victory was finally won for Fallen Gate and Lightbringer was recovered! Both Holy relics were taken back to Fallen Gate to be scrutinized. Hours turned to days as the ancient texts were consulted, the meaning in their writings interpreted countless times in order for the Triumvirate to perform a ritual living only in legend; combining the scared items, Shadowboure, Lightbringer, and the Hammer of Light to transform the Fallen Angels in to Fallen Archangels. With their research complete, Jenna, Araton, and Wispy deemed the three Fallen Angels to be Worthy due to their bravery in battle and their devotion to Fallen Gate. The Triumvirate provided each with the choice to take the perilous path towards their transformation which they accepted without hesitation.
The die was cast and the ritual set in place; from atop the castle on the Sacrificial Stone, Araton drew Lightbringer, Wispy unsheathed Shadowboune, and Jenna prepared the Hammer of Light. Each Fallen Angel stood bravely as they were ceremonially cut down one by one with a simultaneous blow delivered from the weapons wielded by Araton and Wispy. Light and Dark energies engulfed their entire being, quickly dispatching their Souls as they perished.
Jenna then called down Columna Caeli from the Heavens, concentrating its power into the Hammer while Wispy invoked Umbra Fulmen and set the burst of Darkness towards the Hammer as well. Once the powers could no longer be contained, Jenna unleashed the combined supernatural forces of Light and Dark upon the husks of the deceased Fallen Angels. The released energies blinded all as the surge washed over their lifeless bodies. Each Triumvirate held their breath and waited to see if the legend was indeed true or had they needlessly sent their children to Oblivion. Anxiety turned to ecstasy as the three recovered; their bodies stronger, their eyes ablaze and their essence restored. Outstretching the immense span of their newly-formed wings, they rose as the first Fallen Archangels ever known to be created!
The transformation was a success, however it came with a heavy price. Upon inspecting the Holy weapon, Araton noted the impossible; Lightbringer had fractured in three places! Wispy looked upon the Unholy blade in her grip and was horrified to see Shadowbourne had warped beyond measure. Only the Hammer of Light seemed to survive unscathed. The Grandmaster Blacksmiths were consulted where it was determined that no forge yet existed to restore the monumental weapons . . . only a forge worthy of the Deities could achieve such a feat. It was decided that a Star Forge would be need to be located, once used by the Gods and Goddesses of ancient times, before the existence of the Abyss . . . and so, Fallen Gate set to the task of seeking out the fabled forge, knowing that enemies were still lurking in the shadows, waiting for a time such as this to strike!
The story of the Fallen Gate since the end of the Shadow War, as told by Triumvirate Wisp, Lady of Shadows, the 13th Radiant Sister
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / scarab-of-sin
STORY LINE: Scarab of Sin Previous Story Line: Crawling Claws Next Story Line: TBA
Act I: In which Tonklin discovers records of the Scarab of Sin
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / cloverlyns-transformation
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-star-forge
STORY LINE: The Star Forge Previous Story Line: Weapons of Light Next Story Line: TBA
Prologue: The two weapons, Shadowmourne and Lightbringer have been destroyed by the ritual of transformation that created the Fallen Arch Angels. The Family must now seek the Star Forge to repair them.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-grimm
STORY LINE: The Grimm Previous Story Line: ??? Next Story Line: TBA
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-14th-layer-of-heaven
A recovered Angelic weapon (leads to story line TBA, including the finding of the cache of angelic weapons and the creation of Fallen Arch Angels)
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / karsus-and-the-kingdom-of-shade
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / malcanthet-and-the-13-radiant-sisters
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-crimson-eye
Here is an updated map after last night's adventure. The blue lines are webs and the fire icon indicates that the web is clear.
I have updated the map from our most recent adventure. So far, following Tonklin's lead has not led to any dead-ends. Perhaps she really has deciphered the secrets of the island's caves after all!
I added the 'intel' on the last two spider types to the Isle of Arachne thread in the monster-guide channel. If you are planning on joining us for the battle against the Queen of Spiders, you might want to take a look and start working on a plan of attack 🙂
The Fallen Gate family standing victorious in the Spider Queen's lair.
The loot from the final battle: https://discord.com/channels/1153395278016163840/1153395279190556687/1220693670718869534
Here is the full path of the island maze with all the webs shown. I think we left about 23 webs untouched, but the cave-in should have solved that problem. 🙂 Thanks to everyone that took part in the adventure and I'm already working on a new one that should be coming soon. At some point, I will post the island/maze in the map-submissions channel if anyone wants to use it or take any parts from it.
For those who haven't figured out how I solved the maze yet. These two pics had the map in them
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / princess-abitar-transformation
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-princess-and-the-sweet-trees
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / echoes-of-the-shadow-king
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / naomi-rose
Chapter 1: The Ring Calling Naomi (Ok I get it, sort of sounds like a knock off Ring of Power, from Lord of the Rings but that is one of my favorite stories.) New to Fallen Gate and a succubus, Naomi was visiting one of the many allies, New Athens and meeting with a new friend, Van Stregatta, one of the many amazing Cheshire cats. Entering New Athens, Naomi gets this strong feeling, like a calling from a distance. Telling her to come to a certain place. Being all confused, since New Athens was a new place for her, she panicked. Wondering what this voice was calling for but also seeing her new friend Van was busy with some sort of gaze into the sun and wanting to get a drink, she began to follow the voice.
So, she instantly just starts to run towards this voice, running into the mountainside of New Athens like a wild crazed mountain goat with nothing to fear. These voices began to get stronger, one becoming more distinct calling out to her “Come to me, this is your destiny.” (You would think a succubus, who lusts for sexual desire, wouldn’t care for some trinket, but it seems it has some hold on her.) As she roams closer and closer, the feeling and power just becomes so strong, she starts to sweat and feel strange. Like this overbearing weight has become over her yet she isn’t carrying anything other than her clothes. Suddenly she falls over, the weight becoming too much, she can’t move and to the point where she faints and passes out.
Moments pass until Naomi stirs and begins to wake. Still sweaty and warm. Feeling slightly delusional from whatever is calling her. As she turns and moves around a slight glimmer within the soil catches her eye. Like anyone else would when they see something shiny, she reaches over to the clump of dirt and picks it up. Slowly begins to break pieces of dirt apart to eventually reveal a ring. This ring is kind of small, a greenish color, with two wings on it. She seems to be puzzled, wondering if this was what was calling her to this spot. She also wonders if I should bring this back to the Tri of Fallen Gate or the leader of New Athens. At that moment, the voice returned telling her “Put on the Ring NOW!” Feeling a bit surprised how demanding this voice is, she follows it and puts the ring on. At first nothing happened, was like putting on any normal jewelry. Then suddenly, a surge of power starts
to flow throughout Naomi. (Sort of like that invigorating feeling when you jump into a pool of cool water on a hot summer day) Her eyes began to glow this bluish green color, tattoos of nature like features form on her body. The hair on her head turns a greenish color. At the same time, she starts to float in the air as well as all around her lighting flashes as if a severe thunderstorm was coming into New Athens. The voice returns to her saying “You are now one of us and our new warrior. Help your family at Fallen Gate and all the other allies defend your world for what is to come, we are counting on you.”
Once the voice had spoken, everything that was going on around Noami just suddenly vanished. Naomi then opens her eyes, wondering what just happened but feeling this new energy in her. This new motivation and drive within herself to help her family and allies. She begins to look at herself, holding her hair, looking at her skin. Noticing that her life as a succubus was over. With excitement, she jumps and begins to run back towards where her friend Van was. It seems Van was surprised by Naomi, normally she picks up the sounds of footsteps as they approach. “Naomi?” Van shouts out. “Van” Noami replies. “What are chu?” Van asks Van then says “I didn’t expect to meet chu here. Well cum to New Athen’s Beach.” (Yes, these are her words at that time) Naomi begins to explain that she found a ring in New Athens. That it gave her some new powers and she asks if Van saw anything that happened. It turns out Van didn’t see much that was going on in the mountainside of New Athens at that time. She was just being the amazing Chesire Cat she always is. Now as for Naomi and her powers, more is to come. Let’s see where this story goes, shall we?
Chapter 2: The Power from the ring speaks So, from the first chapter you learn that Naomi was summoned to a ring in the place called New Athens. Still unsure of the ring but knew she had to find it due to the strong mental calling towards it. Since putting on the ring it hasn’t done much other than just giving Naomi this feeling of power occasionally. No major changes occurred in the short time she put the ring on. Not until now. Let me explain.
Yet again the place is New Athens, the original place of the ring. How did this nature type ring get here, that will always be a mystery. Naomi is with two friends SexyFangs and AddisonLy. They are spending time together like most families do. When suddenly this surge of power flows over Naomi, causing her eyes to glow a blue color as well as the ring glowing the same blue color. Naomi falls to her knees overcome by this power as she is being taken over by some spirit type being. She shoots up and stares down Fangs and Addison who are standing before her. Both are unsure what is happening but they are both on guard, wondering if this is some new threat coming towards Athens or the Fallen Gate.
Naomi under this spirit turns to them both and grins. Addison replies “No…not a succubus, are you?” Spirit who has taken Naomi replies “The succubus is about to be cleansed from this body for good.” Addison says “Who do we have here? Another demon to strike me down?” The Spirit in return says, “I am no demon sweet girl.” Fangs asks “Then, what are you?” Addison questions “A angel?” The Spirit ends with saying “In time you will learn who we are, as for Naomi is she safe.”
Addison contemplates if she should rip the soul out of this spirit. Fangs doesn’t want to risk harming Naomi. Just as quickly as the Spirit came it vanished leaving Naomi there unharmed. Naomi returned to normal and all three of them started to talk about what had happened. Wondering how the ring caused a spirit type being to take over Naomi like it did. Both were concerned for Naomi because something like this could be a lot for someone who isn’t ready for it. Both mentioned since no one knows what really is going on that Tonklin, Keeper of Knowledge and the Triumvirate, leaders of the Fallen Gate should get involved due to their wisdom on these types of things. Let’s see what the Triumvirate and Keeper of Knowledge say and do in the next chapter. Stay tuned.
Chapter 3: Triumvirate and Keeper of Knowledge meet the Spirit of Nature After that encounter with the Nature Spirit between Fangs and Addison, it seemed that there was an urgency to bring this situation to the Triumvirate of Fallen Gate as well as the Keeper of Knowledge. Granted all of them are very busy due to the fact they all are leaders and powerful beings. Yet a few days after this first encounter, luck just happened.
It started one evening while at the castle of Fallen Gate, two of the three Triumvirate were available. Both Lady Wisp and Sir Araton were at the castle when Naomi went to them both to explain to them what has been happening to her. She explained to them how she went to New Athens, was summoned to a ring and later how some spirit came and spoke to some family members. That some new strange power has been flowing through her since she put this ring on. Both were curious about what was going on and wondered where the ring was found. Lady Wisp said, “Let’s go to Athens, show us where you found this ring.”
So, we arrived at Athens, granted this place is amazing in its own way, full of fun and vibrant people yet were weary of many of their allies just showing up out of the blue. Lady Wisp needed to hang back to chat with their leader. Sir Araton went with Naomi to the exact area within the mountains of Athens to where the ring was found. It was a long travel to the spot but as Naomi was getting closer and closer the power from the ring was growing stronger and stronger. When we arrived at the exact spot, the power grew so strong it brough Naomi to her knees. Like before suddenly the weather got weird, clouds and storms appeared and blue lightning was flashing everywhere before Naomi was overtaken again by the Spirit.
Sir Araton spoke with the Spirit. Both trying to understand each other and why has the Spirit overtaken Naomi like it has. The Spirit saying that it means no harm but warns Fallen Gate and it allies that a new force is building up and is on its way to destroy everything. The Spirit then begins to explain that it is a race of nature like fairies whom their world was mostly destroyed from this enemy force. They want to change Naomi into one of them, a nature fairy, to help Fallen Gate and its allies to defend itself from this new enemy. It also said that it was going to lead Naomi to a set of nature like weapons as a quest, while giving her knowledge of new spells within the nature like world. During the conversation Lady Whisp and the third Tri, Lady Daniels appear to finish the conversation. Then without warning the Spirit leaves and Naomi returns. With all the new information the family can begin to help Naomi teach her new powers and to transform into her new self.
Days later while exploring the dragon cave and the lake underneath the Fallen Gate castle, Tonklin, the Keeper of Knowledge gets a visit from the Spirit. Tonklin learns from the Spirit what the intentions are with Naomi, to transform her into a warrior like fairy with powers of nature to help defend their world from a new enemy. That the family can help build her up and make her powerful. Tonklin learns of the newly discovered ring and the powers that are within it. It seems that Tonklin is one of the key family members to help Naomi learn these new skills and abilities. Well others family members are important too and can help. Little does this family know what is lying ahead of them on this new journey. Will it make them stronger together, we shall see.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / tobins-spirit-guide
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / triumvirate-abitar-coronation
I think some of the screenshots may have got funky in this. Sorry if bits are missed out.
Next Story: Princess Judy https://discord.com/channels/1153395278016163840/1268369549414109284
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / princess-judy
Previous Story: Triumvirate Abitar's Corontation https://discord.com/channels/1153395278016163840/1268356471964307662
The after-party
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / araton
Lyrics: Legends never die When the world is calling you Can you hear them screaming out your name? Legends never die They become a part of you Every time you bleed for reaching greatness Relentless you survive They never lose hope when everything's cold And the fighting's near It's deep in their bones, they'll run into smoke When the fire is fierce Oh, pick yourself up, 'cause Legends never die When the world is calling you (the world is calling you) Can you hear them screaming out your name? Legends never die They become a part of you (they become a part of you) Every time you bleed for reaching greatness Legends never die They're written down in eternity But you'll never see the price it costs The scars collected all of their lives When everything's lost, they pick up their hearts And avenge defeat Before it all starts, they suffer through harm Just to touch a dream Oh, pick yourself up, 'cause Legends never die When the world is calling you (when the world is calling you) Can you hear them screaming out your name? Legends never die They become a part of you (they become a part of you) Every time you bleed for reaching greatness Legends never die When the world is calling out your name Begging you to fight Pick yourself up once more Pick yourself up, 'cause Legends never die When the world is calling you (when the world is calling you) Can you hear them screaming out your name? Legends never die They become a part of you (they become a part of you) Every time you bleed for reaching greatness Legends never die
The Return of Araton
Arthur ran around the house and his eyes scanned the blood-soaked scene before him, his mind reeling with the horror that lay in front of him. The farmhouse where he had found refuge for so many months now lay in ruin, its walls splattered with the gore of the people who had taken him in when nobody else would. His adoptive family lay motionless on the ground, their bodies brutally slaughtered and devoured by the same four Catacomb Ghouls that now faced Arthur. With a fierce determination burning within him, Arthur grabbed a nearby hatchet and charged forward. The ghouls, their twisted faces contorted in snarls, had been caught off guard by Arthur's sudden movement. Two of them lunged at him, jaws wide open, but Arthur dodged to the side with ease, swinging his hatchet in a deadly arc that cleaved one ghoul's skull in two. The other ghoul was quicker, and it managed to land a swipe on Arthur's chest before he could react. Arthur gritted his teeth against the pain as he swung his hatchet upwards, catching the ghoul's wrist and severing its arm at the elbow. The creature let out a blood-curdling scream as it stumbled backwards, clutching its maimed limb in agony. Arthur took advantage of the distraction to strike down the other two ghouls with swift efficiency. As the last ghoul fell to the ground, Arthur collapsed beside them, his chest heaving with exhaustion and grief. He buried his face in his hands, tears streaming down his cheeks as the weight of what had just happened bore down on him. The family that had taken him in, loved him, and given him a home – they were all gone now.
In the midst of his despair, something strange began to happen. The black crystal in the palm of Arthur's left hand, from which he had always felt an unknown power, began to glow with an otherworldly energy. A black vortex started to open before him, its edges churning and swirling like a living thing. Arthur stumbled backwards, his mind reeling with fear and uncertainty. What was this? How could it be connected to the ghouls that had killed his family? He didn't have time to think about it, though – the vortex was pulling him towards it, drawing him in with an irresistible force. With a sense of dread building inside him, Arthur gathered what little strength he had left and stood up. He took a few tentative steps back into the farmhouse, gathering a small cache of supplies: money from the cash box, tools from the workshop, a few machetes from the shed, clothes from the dresser, and a backpack to carry it all in. As he stuffed his pockets with as much food and water as he could find, Arthur felt a sense of resignation wash over him. He had no idea what lay ahead, but he knew that he couldn't stay here now. The vortex was still open, its pull growing stronger by the second. With a deep breath, Arthur turned and stepped through the portal, leaving behind the only home he had ever known since he awoke on the beach all those months ago. As he vanished into the unknown, the farmhouse stood empty and silent once more, its walls bearing witness to the brutal slaughter that had taken place. The ghouls lay still in the dirt, their bodies slowly being consumed by the very darkness that had brought them here. And Arthur, the man with no past, was gone – determined to rid the world of the kinds of monsters that ruined his life.
Arthur discovered the vortex would allow him to travel wherever he wished. He used this ability to travel far and wide, hunting dark creatures and monsters in the lands he travelled. Over time, he developed a reputation as a man who could deal with all types of dangerous and mysterious creatures. He mainly did this for his own satisfaction and his own sense of vengeance... but was willing to take a reward if it were offered.
The Werewolf of Willow Creek Arthur trudged through the dense forest, his boots sinking into the damp earth as he followed the trail of terror left behind by a werewolf that had been terrorizing the small town of Willow Creek. Rumors had spread like wildfire about the monster's supernatural strength and ferocity, but Arthur wasn't buying it. He'd seen it all before – overhyped monsters and exaggerated tales. Still, something about this one seemed different. Maybe it was the eerie howls that echoed through the trees or the way the locals whispered about the creature's ability to transform at will. As he approached the outskirts of town, Arthur spotted a group of villagers huddled together in fear. "What's going on here?" he asked gruffly, his hand resting on the grip of his hatchet. One of them pointed towards the old windmill on the edge of town. "He's been seen there! You gotta do something!" Arthur nodded and set off towards the mill, his senses on high alert for any sign of the werewolf. As he entered the abandoned structure, he found himself face to face with a snarling, snapping beast that was definitely not human. The fight was intense but brief, Arthur using his hatchet to dispatch the creature with swift efficiency. As the body transformed back into its human form, Arthur couldn't help but feel a twinge of sadness for the poor soul. Maybe this monster wasn't so different after all. As he made his way back through town, Arthur spotted a young girl peeking out from behind her mother's skirt. "Mommy, Mommy! Look!" she exclaimed, pointing at Arthur's hatchet. "He killed the big bad wolf!" Arthur chuckled and winked at the little girl. "Yeah, kid. I did." Word of his victory spread quickly, and soon Arthur was known as the go-to monster hunter in these parts. He liked it that way – no attachments, just him and the creatures he hunted.
The Ghosts of Blackwood Manor Arthur stood before the imposing façade of Blackwood Manor, a grand estate rumored to be haunted by the restless spirits of its former occupants. The local sheriff had approached him with a plea for help, begging Arthur to investigate the strange occurrences that had been plaguing the family. As he stepped inside, Arthur felt a shiver run down his spine. The air was thick with malevolent energy, and he could sense the presence of multiple entities lurking in the shadows. He moved cautiously through the dusty halls, his eyes scanning for any sign of movement. Suddenly, a door slammed shut behind him, trapping him in a room filled with antique furniture and cobweb-covered portraits. Arthur spun around, hatchet at the ready, but found himself face to face with a group of ghostly apparitions. The ghosts were angry, their ethereal bodies pulsing with an otherworldly energy as they whispered curses and hexes in unison. Arthur listened intently, trying to decipher the reason behind their malevolent behavior. It turned out that the Blackwood family had made a pact with a dark entity to ensure their wealth and power, but at a terrible cost: their souls. The ghosts were trapped between worlds, seeking justice for the atrocities committed against them. Arthur spent hours listening to their stories, his heart heavy with compassion. He knew he couldn't release them from their eternal torment, but he could help them find peace. With a deep breath, Arthur began to sing – a haunting melody that echoed through the halls of Blackwood Manor. The ghosts' energy began to dissipate, and one by one, they vanished into the afterlife. As the last ghost disappeared, the room fell silent, the only sound being the creaking of old wooden floorboards. Arthur stepped out into the bright sunlight, feeling a sense of satisfaction wash over him. He might not have saved their souls, but he'd given them closure – and that was something.
The Troll of Raven's Peak Arthur climbed up the treacherous mountain path, his boots scrambling for purchase on the loose gravel. Rumors had spread about a troll living in the caves at the top of Raven's Peak, terrorizing hikers and locals alike with its brute strength and razor-sharp claws. As he rounded a bend in the path, Arthur spotted the troll – a massive creature with skin like rough bark and eyes that glowed like embers. It was enormous, easily three times Arthur's size, but the boy didn't flinch. "You're a big fella, aren't you?" Arthur said, his voice steady as he approached the troll. "But I've dealt with bigger monsters than you." The troll snarled and charged, its massive paws swiping at Arthur with deadly precision. But Arthur was no stranger to close calls – he dodged the blows with ease, using his agility to evade the troll's attacks. As they battled across the mountain, Arthur started to notice something strange. The troll seemed...different. Its movements were almost...predictable. "Hey, you're not very good at this, are you?" Arthur said, grinning as he landed a solid hit on the troll's jaw. The troll stumbled back, its expression changing from anger to confusion. "I...I don't know what you mean," it stammered. Arthur chuckled. "You're a shape-shifter, aren't you? Trying to live in secret?" The troll nodded sheepishly, and Arthur realized that this wasn't a monster at all – just a creature trying to survive in a world not designed for it. Together, they worked out a compromise: the troll would leave the humans alone, and Arthur would help it find a new home where it could roam free. As they parted ways, Arthur couldn't help but feel a twinge of admiration for his unexpected ally. Word of their unlikely friendship spread quickly, and soon Arthur was known as the monster whisperer – a title he wore with pride. Maybe it was time to start thinking about a change in career...
The Winchester Chapter 1: The Arrival Arthur had been wandering along the desolate coast, a lone figure with no memory of his past life or home. For years, he had roamed from one abandoned town to another, tracking strange occurrences that seemed to elude the grasps of ordinary law enforcement. Tonight was no different—his keen senses picked up on an unusual vibration in the water, hinting at something large and dangerous lurking beneath the waves. As Arthur approached the coast, a figure emerged from the fog. It was a man dressed in dark, elegant attire, his face obscured by a hooded cloak. He spoke with a distinct accent, one that didn't belong to this coastal region. "Are you Arthur?" he asked. Arthur nodded, scanning the stranger's face. "Yes." The man removed his hood, revealing sharp features and piercing eyes. "I'm from Dovoria, a city far across the sea," he said. "I think my wife might have fallen in with a cult of some kind... maybe witches or satanists. She has been wandering off at nights and sneaking away from the house. She has been missing for a week and I heard that you might be able to help me find her." Arthur felt a surge of interest. His travels had brought him many strange cases, but none as compelling as this one. "Come with me," Arthur said. "We'll see what we can do."
Chapter 2: The Investigation The journey back to Dovoria was long and arduous, filled with silent conversations and shared glances that spoke volumes between the two men. Arriving in Dovoria, they made their way through the bustling city streets, past ornate buildings and shops selling exotic goods. As soon as they entered the husband's home, Arthur noticed the atmosphere had changed. There was a sense of unease, a palpable fear hanging in the air. The man led him to his wife's chambers, where he found a locked door with no keyhole—a suspicious sign. "We should take a look around," Arthur said, slipping on a pair of gloves. Together, they explored the house, searching for any signs that might lead them to his wife. In her bedroom, Arthur found a journal hidden within a drawer with a false bottom. Its pages were filled with entries about an affair and frequent visits to a brothel on the outskirts of town. The husband looked at Arthur, tears welling in his eyes. "She... she was unfaithful," he whispered. Arthur felt a pang of sympathy but pushed it aside for now. They needed evidence to substantiate their claims before making any accusations or taking action.
Chapter 3: The Brothel With the journal as their guide, Arthur and the husband made their way to the brothel. It was an ancient building, with ivy climbing its walls and a sign that read "The Whispering Night" in elegant cursive script. Inside, the atmosphere was dark and oppressive. As they entered, groups of patrons were already engaged in various illicit activities. Arthur's senses were heightened as he noticed the women who worked there seemed to exude an unnatural glow. Something was wrong here. A woman with long red hair approached them, her eyes cold and calculating. "Welcome," she said as she pointed to a line of young women waiting for 'customers'. "What can we do for you?" "We're looking for my missing wife. Are any of these ladies being forced to work here?" the husband asked, his voice steady but tense. The woman's expression darkened. "None that we're aware of." Arthur stepped closer, examining the women one by one. He noticed their eyes were different—unfocused and dead. Suddenly, he realized what was happening. "The women here are vampires," Arthur whispered, turning to the husband. "They've been preying on men from this town for months." The man's face paled as realization dawned. "This is why people have gone missing?" "Yes," Arthur confirmed. "And your wife... I think she's one of their victims."
With no time to waste, Arthur and the husband slip away from the customers and staff and descended into the basement of the brothel. The air was cold and damp, and the stench of decay was overwhelming. "This way," Arthur said, leading them through a maze of corridors until they reached a room filled with bodies—men and women alike, all drained of their life force. In one corner lay the husband's wife, her body pale and unresponsive. Arthur's heart ached as he knelt beside her, his fingers brushing against her cold skin. "I can't believe this," the husband whispered, tears streaming down his face. "I never knew evil like this existed in my city." Arthur stood up, determination burning in his eyes. "They won't get away with this. We will come back tomorrow and put an end to this horror."
Chapter 4: The Battle The next day is filled with a frenzy of activity at the husband's house. Arthur and the husband readied themselves, gathering weapons and preparing traps for the vampires. As night fell, they entered the building again, the atmosphere heavy with anticipation. The first few vampires were easy targets, but soon they faced a more formidable opponent—a large, powerful vampire that seemed almost human in its appearance. "We need to take it out," Arthur said, drawing his silver sword. The husband nodded and charged forward, dealing swift blows to the monster's legs. Arthur followed closely, delivering precise strikes that left the creature reeling. "Stay close," he called over the roar of combat. "We can't let them get away." Together, they fought through wave after wave of vampires, their movements synchronized and efficient. Arthur was pushed to his limits, but he knew this was personal for both him and the husband. Finally, the last vampire emerged—a queen, her presence commanding and fierce. She locked eyes with Arthur, a smoldering lust in her gaze. "You think you can defeat me?" she said, her voice like honeyed poison. Arthur didn't hesitate. He lunged forward, his sword cutting through the air as he struck. The queen vampire parried, their blades clashing with a metallic ring. For a moment, they locked eyes, each feeling a strange connection between them despite the battle raging around them. But Arthur's resolve was unyielding. With one final push, he forced her back, then delivered a decisive blow that sent her plummeting to the ground, with his sword impaled in her chest.
Epilogue: The Aftermath Back at the husband's home, Arthur cleaned his weapons and tended to minor wounds from their battle. The man sat in silence, processing what had just happened. "Thank you," he said softly, finally breaking the tension. "For everything." Arthur nodded. "It was necessary." The husband stood up, looking around the room. "I don't belong here anymore," he said. "There's too much pain and sorrow. I need to start a new life." As they prepared to part ways, the husband handed over the keys to his restaurant—The Winchester. "To you," he said with a smile. "It will be a good place for your monster hunting activities." Arthur accepted the keys, feeling a mix of gratitude and resolve. He knew this was just another chapter in his life as a lone hunter, but now, with new purpose and a place to call his own, he would continue his journey. And so, Arthur took his first steps into his new life, ready for whatever horrors lay ahead.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-bootstrap-paradox-of-tonkies
18th October 2024 Tonkies surveys the mess in the Pit from the night before, she smiles and looks around, feeling the souls of the sinners floating free around her. Within a pile of viscera and exanguinated flesh she notices the souls lingering oddly, as if they are being drawn to it. A small flash of light and one of the souls is devoured. My eyes go wide and I quickly dig into the pile of gore, until I locate the source "Born in blood and violence suckled on the souls of sinners - a brand new baby demon." Tonkies picks up the baby and feels a shudder in the fabric of the universe and feels an oncoming Timeslip, she looks up at the Bloodmoon and back down to the newborn demon, studies her white nubbin horns, the small wings of white and black, the same coloration on her tail, "Or maybe an old demon, but now witnessing her birth? A bootstrap paradox?" She smiles as she feels the Fallen Gate shift around them until she stands in a version of the Fallen Gate from a year previous, with the newborn infant herself cradled in her arms.

22nd October 2024 Tonkies watches herself play with the infant Nemo, how the two effortlessly fly about the Dragon Lair. Tonkies wistfully wonders when the next time jump will happen, and when it will take us. Right now is happy. I have Myxie, I have Nemo, albeit an infant one, and I have a younger me.
Tonkies blacks out for an unknown period of time, and comes to in the Abyss, holding the infant me flanked by Dragons from our lair - desperately holding back the shadowy denizens of the void eager for demon flesh. Standing before us is the machine left by Karsus and we feel the familiar slipping of time as the world around us fades and changes

30th October 2024(??) Tonkies was walking around the Castle with her younger self in her arms, catching motes of souls to feed her. Passing by a mirror she catches a glimpse of her two selves together and pauses.
Studying herselves intently she shakes her head, removing the horns adorning her crown, and creating flecks of grey in her hair.
"Mum?" Logic combines within her mind, coming to only one conclusion. Looking down at herself sadly she talks quietly "If I am right, little me, then when I send you back, I have to come with you. I can protect you, guide you, but I can never tell you what you are, what your destiny will be." "You won't understand for the longest time what you are, how you became a demon, or why you were so inexplicably drawn to the Fallen Gate. You, little one, are a kind of eternal holding pattern. As long as we go around in a temporal circle for all eternity, the Fallen Gate can never end." She walks around the Castle one last time, taking in the sights, sounds and smells of the Abyss. "I will miss this place so much. For you, Fallen Gate, I will be gone for but a moment, for me it will be over 40 years...." With one last sigh she takes the little Tonkies in her arms and wishes the Fallen Gate farewell. "It is Time little one, we must go. I wish I could say goodbye to the Family, but I know they would stop me. I hope they can find me again."
With that she raises herselves off the ground with her Aeronautics and speeds through the Abyss, leaving a sonic boom in her wake, sending monsters and foes scattering. Closing in on the Re-animator she feels a time slip occurring just as the two selves touch the machine. And then, they were gone.
The note that Keeper Tonkies left for Rhonda on parchment from the Library
1984: Keeper of Knowledge Tonklin (hereby referred to as (T1) arrives with baby Tonklin (T2) and begin to live life as mother and daughter in the United Kingdom. T1 assumes the name Elinor, and names T2 Kerrie. T1 uses her magical spells, enchantments and psionics to fabricate a life for us. Including modifying memories of those around us to create false histories and friendships, and falsifying official documents. This time is also recorded as the birthdate of T2.
2004: After an uneventful 20 years of life for T2, under the protection and guidance of her "mother" T1, T2 reveals her true nature as a Demon in accordance with T1's recollection https://discord.com/channels/1153395278016163840/1286578713257054278 . T2, unaware of her mother's nature as a powerful Arch-Demon, leaves home to "protect" her mother, T1, from the supernatural horror she has become.
2004 - 2024: T1 begins operating in the shadows, guiding her younger self, T2, and the Fallen Gate to ensure that the Timeline is preserved exactly as she remembered to avoid any timeline paradoxes. Many times she wished to reach out to the Family. To once more hold them in her arms. To be comforted and to comfort their pain. She had to stand aside for catastrophes that occurred, and had to fight off unknown enemies before the Gate even learned of their existence (these are stories for other times).
2020: Araton arrives in the past after the explosion of the Bends o the Bow, with no memories of his past. Now named Arthur, he begins four years of adventuring, culminating in becoming a Monster Hunter https://discord.com/channels/1153395278016163840/1287761433450254437
2022: T2 joins the Fallen Gate with her wife, Sarah, and time progresses as told in the Stories and Legends section.
2024: (07/23/2024): The final conflict with Nyxeria and the resulting explosion of the Bends o the Bow sends Araton back in time to 2020, likely due to the energies released from the Green Orb, which is known to have an influence over Time. Araton is assumed Killed in Action. https://discord.com/channels/1153395278016163840/1240263745054314586
2024: (10/17/2024): T2 travels mortal realms gathering victims for the Slaughtering, relatives of the taken victims contact "Arthur" to help track down their missing family, he suspects dark forces are at play. https://discord.com/channels/1153395278016163840/1153395279190556690/1295839325413572719 Arthur discovers that T2 is the one who has taken the prisoners and sets a trap to corner and destroy her. T1, ever watchful over T2 sees this as a threat to the timeline as she does not recall a conflict with this mysterious monster hunter and confronts him. Recognising him as Araton she tries non lethal methods to preserve the timeline of events without harming her old Triumvirate. She sends her Shadow to the Triumvirate with a cryptic message, to be delivered at a future date. In the ensuing battle, an Oblivio spell backfires and catches us both in it's power, combining with the enchantments and spells fabricated around T1 and T2's false identities, T1 now believes her own lies and looses all memories of the Fallen Gate. Arthur also having his memory affected by Oblivio, teams up with T1, now Elinor, to track down the "dark creatures" that they now believe have abducted her daughter, T2, Kerrie 20 years prior - having created a complex mutual delusion in their minds.
2024: (10/18/2024) T2 discovers the baby infant herself, born from the energies of the Fallen Gate and the blood of the slaughtering. This baby "becomes" T3. https://discord.com/channels/1153395278016163840/1153395279190556690/1296709684031524877
2024: (10/30/2024): T2 travels through Krasus's reanimator machine with T3 to the past to ensure her own survival and completes the Loop and vanishes from the timeline (T2 'becomes' T1 and T3 'becomes' T2). https://discord.com/channels/1153395278016163840/1301188102378749972/1301190494428201042 She leaves the note to Rhonda and copies her memories into the Library as is tradition to all Keepers who anticipate their own demise, so their Knowledge is never lost (this is the source of the strange messages showing up on our server during this time).
2024: (11/1/2024. AM): Shadow delivers her message to the Triumvirate. This alerts the Triumvirate to the absence of the Keeper of Knowledge.
Triumvirate Wisp orchestrates an operation to seek out the missing Keeper, mobilising all the resources of the Fallen Gate. https://discord.com/channels/1153395278016163840/1153395279190556690/1301988126050353243
2024: (11/1/2024: PM): Praetorian Elle discovers T1 in Rosey's pub, apparently displaying no knowledge of who Elle is, and assumes Elle's appearance is a Halloween costume. https://discord.com/channels/1153395278016163840/1153395279190556690/1302004484217639003
T1, under the delusion of being Elinor, sends an email to Arthur, this alerts him to come to her aid.
The following screenshots detail the confrontation and the restoration of Tonklin's mind, no more being referred to as Elinor, she is fully restored in her memory and powers to the Arch Demon and Keeper of Knowledge known as Tonklin.
Tonklin, with her restored memories by touching the note written on Library parchment, accompanied by the Praetorians and her Custodian head to "Arthur's" hideout in a club called The Winchester. Triumvirate Wisp returns to the Fallen Gate to organise our search from there.
Rhonda continues the search of the Club after Tonklin retired from the night to recover from her ordeal https://discord.com/channels/1153395278016163840/1153395279190556690/1302170909515186198
EPILOGUE Although Tonklin's ordeal is over, her memory restored and now sits once again in the Library of the Fallen Gate, Araton's story continues. https://discord.com/channels/1153395278016163840/1153395279190556690/1302043330619904100 A message of a warning from our Allies in Hell's Temple https://discord.com/channels/1153395278016163840/1153395279190556690/1302102991800631432 To read more of Araton's adventures and future exploits, follow this link https://discord.com/channels/1153395278016163840/1287761433450254437
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-triune-artefacts-of-elar-ishal-draeth
The Triune Artefacts of Elar-Ishal-Draeth Long before the modern understanding of magic, in an era when the very concept of arcane power was in its infancy, three powerful factions—the Elves, Angels, and Demons—came together in an uneasy alliance. This coalition was driven by a shared vision: to uncover the mysteries of magic, understand its essence, and chart its evolution across the realms. They forged a trio of powerful artefacts known collectively as the Triune Artefacts of Elar-Ishal-Draeth—a name derived from the ancient tongues of each race, roughly meaning "The Eternal Wells of Understanding." Each device within this set was created with a unique purpose, yet all were interconnected, drawing upon the shared magic of the three realms. The Elven, Angelic, and Demonic creators poured their knowledge and souls into these artefacts, giving them lifetimes' worth of magic and understanding. Together, the Triune Artefacts served as conduits to gather, analyze, and preserve magical energy across time and space, marking the beginning of recorded magical study. The Re-animator - The Wellspring of Reclamation The artefact known today as The Re-animator was originally titled Sil'Maroth in Elven, Kel'Anora in Angelic, and Urth'Nem'ash in the Demonic tongue. Its full name, often transliterated as Sil-Kel-Nemara, means “The Wellspring of Reclamation.” This device was designed to collect raw magical energy, taking from every possible source and time, and preserve it for study and eventual re-use. Unlike the other artefacts, Sil-Kel-Nemara's primary function was to return lost magical energy to life, reshaping it for the wielder’s needs. Through this, the creators believed they could resurrect the lost arts of magic, preserving and even creating new forms of magic. However, it required immense skill to control; Sil-Kel-Nemara could cause unpredictable consequences for those without the necessary mastery or understanding of its ancient design. Even at its inception, the creators feared its potential instability. The Other Artefacts of Elar-Ishal-Draeth 1. The Etherial Codex (Tir'Shel-Vora) - This device was a library and lens for raw magical knowledge. It allowed the user to visualize, record, and categorize magic, serving as a guide to its evolving nature. Angels contributed most to this artefact, infusing it with the insight and divination power of the higher planes. 2. The Fathomstone (Nol'Drel-Kesh) - The third artefact was the Fathomstone, a device crafted by Demons and Elves to delve deep into magic’s chaotic depths. It could probe the Abyss, and its wielder could access magic from the darkest, most forbidden planes. While it offered unparalleled power, the Fathomstone demanded a steep price, often taking a toll on the user's mind. Fate of the Triune Artefacts With the passage of millennia, the Triune Artefacts of Elar-Ishal-Draeth were scattered, each falling into the hands of different factions. Their origin and purpose faded into myth. The Re-animator, or Sil-Kel-Nemara, survived in obscurity, a relic whose true power is only partially understood by Archmagus Karsus and those who attempt to wield it today. The Re-animator now serves as a powerful but unstable gateway to magic’s original sources, inadvertently causing wild magic surges and time distortions as it collects energy from across the universe. Whether it will ever reunite with its two counterparts, or if any living being could survive the combined knowledge of the Triune Artefacts, remains a mystery lost to time. The Triune Artefacts are objects of immense power and risk. Any attempt to use or destroy them should be made with utmost caution and an understanding of the potential fallout. The fate of worlds has hinged on far less.
Karsus and the re-animator: After the massive explosion that shattered the Bends of the Bow, Karsus—already a master in arcane knowledge and twisted by his obsession with ancient artifacts—began to hunt for any traces of the lost orbs. While most thought the Bends were completely destroyed, Karsus believed fragments and residual energy remained, scattered across realms. He dedicated years to this belief, pouring over texts, scrying across worlds, and enlisting the aid of wraith-like scouts that could cross dimensions. One night, while deep within his private sanctum, Karsus stumbled upon an ancient Elven map, wrapped in protective layers of spectral ink. It hinted at a “fabled catalyst,” an object capable of drawing magic from the remnants of the past and reanimating lost powers. Fueled by this revelation, Karsus traveled into the Abyss, where he battled deadly wraiths and outsmarted rivals, following faint but persistent traces of energy. Finally, in the ruins of an abandoned, arcane temple, he found it The Re-animator, a metallic device covered in inscriptions from Elven, Angelic, and Demonic languages, pulsing with a faint glow. As soon as he touched it, a surge of wild magic radiated through the chamber, nearly tearing it apart. Karsus quickly deduced its purpose: the device could capture, harness, and amplify ancient energies to reconstruct the shattered orbs. Though he didn't fully understand its origin, he realized the Re-animator could be the key to recreating the power of the Bends.
1. The Re-animator (Sil-Kel-Nemara) Appearance: The Re-animator is an intricate, crystalline structure set into a base of ancient metal alloy, darkened with age. The crystals are arranged in concentric, rotating circles, each inscribed with shifting runes in Elven, Angelic, and Demonic script. When activated, a shimmering aura glows from within, casting ghostly reflections across its surface.
2. The Etherial Codex (Tir'Shel-Vora) Appearance: The Etherial Codex resembles a large, translucent lens embedded within a rotating metal frame adorned with a myriad of interlocking symbols and gem inlays. The frame constantly shifts, aligning with arcane constellations and mystical symbols that seem to shimmer and float in the air.
3. The Fathomstone (Nol'Drel-Kesh) Appearance: The Fathomstone is a shadowy, smooth stone about the size of a clenched fist, seeming to absorb light rather than reflect it. Black and veined with silver, it has an almost liquid quality, with an ominous dark aura that flickers around it. The surface is marked with runes that occasionally shift, resembling the script of forbidden realms.
In her 40 years of living in the reverted timeline, Tonklin took it on herself to study the Artifact known to the fallen gate as the Re-Animator. After years of study, following leads, and dark quests best saved for another time, she finally found what she sought. A strange stone carved in glyphs in the same unknown language present on the re-animator. As she laid her hand on it, Knowledge was inscribed on her mind this history of the machine, properly named Wellspring of Reclaimation, and it's two partner artifacts. Also given to Tonkies is the Knowledge of how to use the machine. How to take control from another. And how to shut it down.
Karsus attuned Gift to Arthur The Seeker’s Orb Description: The Seeker’s Orb is a hand-sized metallic sphere crafted by an ancient mage artificer, designed to reveal hidden paths across realms. Made of enchanted bronze, the orb’s surface is a lattice of interlocking plates, each carved with arcane symbols and miniature runes. Small gears and components shift continuously within, producing a faint hum that resonates with magical frequencies. When activated, the orb illuminates, casting a projection of the pathways leading to specific sources of magic—like a cosmic map revealing a mystical highway across realms. The Seeker’s Orb is invaluable for those seeking powerful magical sources such as the Wellspring, as it can track the source’s signature across planes and reveal the necessary portals and paths to reach it. Properties: Range: Can detect magical sources across multiple realms and display a navigable pathway, with markers indicating portals, waypoints, and landmarks along the journey. Attunement: Requires magical attunement to the user. Only those with an understanding of arcane energy can attune to and utilize the orb effectively.
"My Family, since I have returned to you I have given hints of knowledge that I have acquired, I have been biding my time, regathering my strength since I returned, but time is now a luxury we do not have any more. The Orbs are nearly complete, Karsus' plan is almost at completion so my hand is forced." "I must attempt to take control of the Wellspring from him, and to shut it down, stopping the reformation of the Orbs and ceasing the time-jumps. This will require all of my concentration and all of my magical reserves. Karsus WILL become aware of this, and will likely attack to try and stop my attempt. I am relying on you all to repel his counter attack, and protect me for I will be completely vulnerable at this time. This is our opportunity to deal with this meddlesome mortal."
Tonkies steps up to the Reclaimator and touches two Glyphs on either side of the machine and speaks ancient incantations "Sil-Kel-Nemara, Tirokan Vel'Maresh", this opens an arcane conduit between the machine and Tonkies through which she begins to pour her magical power to over ride Karsus' presence within the machine."
Final Battle of the Wellspring The Fallen Gate found itself displaced once again by the chaotic tides of another time shift, cast further back into the annals of history. Yet, amid the temporal upheaval, two constants remained: the shattered grounds of the gate and the enigmatic Wellspring, still radiating unstable magic. Armed with the knowledge granted by the mysterious Glyph of Knowledge, Tonklin resolved to wrest control of the Wellspring from the Archmage Karsus. Her intent was clear: interrupt the ritual fueling the rampant time jumps and wild magic surges. At great personal risk, Tonklin spoke the command word she had deciphered and sat at the Wellspring, beginning the arduous process of attunement. But such an act could not escape Karsus’s notice. Karsus, realizing the threat, gathered his forces. Flanked by his allies, Arthur and Jon, he marched toward the Wellspring to stop Tonklin's interference. Yet upon his arrival, he found himself outnumbered. A veritable army of the Fallen Gate family had rallied to Tonklin’s side, defending her unconscious form as she worked to stabilize the magic of the Wellspring. The Battle Unfolds Outmatched but undeterred, Karsus called upon his most fearsome creations. From the shadows emerged his Reanimated Swarm Lord, a titan-class monstrosity bristling with undead energy, alongside a horde of lesser reanimated horrors. His strategy was to overwhelm the defenders and reclaim the Wellspring. The Fallen Gate family met the onslaught with unrelenting resolve. Younger members, eager to prove themselves, charged into the fray, striking down the reanimated creatures with fierce precision. Their coordinated attacks kept the horrors at bay, clearing a path toward Karsus himself. As the tide of battle intensified, Triumvirate Abiatar unleashed the radiant might of Lux Caelorum. The divine spell blanketed the battlefield in blinding celestial light, incapacitating Karsus and rendering him vulnerable. Temporarily blinded and disoriented, Karsus was unable to regain control of the fight, leaving his forces exposed to the Fallen Gate's unrelenting counterattacks. One by one, the reanimated horrors fell. Despite their size and ferocity, the family’s unity and skill proved insurmountable. The Swarm Lord collapsed in a heap of writhing limbs, its dark energy dissipating into the air. The Turn of the Tide As the reanimated forces crumbled, Arthur and Jon—known to the Fallen Gate family as Araton and Jon, the Betrayed—arrived to reinforce Karsus. Yet even they were swiftly neutralized. Bone cages crafted by the family’s necromancers ensnared the two allies, rendering them powerless to act. Seeing his plans unravel, Karsus was left with no choice. With a bitter incantation, he summoned a planar escape spell, retreating alongside Arthur and Jon. His exit left the battlefield eerily silent, save for the hum of residual magic emanating from the Wellspring. The Wellspring’s End Before the family could savor their victory, Princess Judy and Duchess Rhonda approached the Wellspring. Without hesitation, they slammed two artifact crystals into its core. The ancient energies of the Wellspring surged violently before collapsing in on themselves, erasing the Wellspring from the planar world. As the magic faded, the Fallen Gate was catapulted back to its rightful place in time. A chorus of cheers erupted from the family, celebrating their return and Tonklin’s success. Yet the victory was bittersweet. Karsus had escaped once again, his ambitions unchecked. Arthur, the once-great Araton, remained lost to them, his memories still clouded by manipulation. The family vowed to remain vigilant. Though the Wellspring was gone, the battle against Karsus was far from over.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-many-faces-of-jon
It's been years since Kalaraja has shown his face. This was the first time Abi and Elle met him and it wont be the last.
Kalajara Meets Karsus for the first time wanting to take control of the Mind and Body
After carful thought and talking with the people that cared for him Jonny came to a choice. the red pill hate himself and who he is or the Blue pill be happy with who he wants to be and show everyone his true self. He chose the Blue pill to let JessieFallen take over his mind and Body prisioning Kalaraja and Jonny for the time being.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-sea-of-souls
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / raid-on-noxoria
https://discord.com/channels/1153395278016163840/1153395279190556690/1329603390472327209 Logged 17th January 2025 Araton leaves a note for Jessie Fallen at the castle: Jessie, I trust this note finds you well. After weeks of tireless research and tracking, I have finally located a source of the Nightshard metal. It is situated in the shadow kingdom of Noxoria, within the city of Darkbriar. Noxoria itself is a realm steeped in magical wards and protections that prevent entry through any known portal magic or conventional means. The city of Darkbriar stands as a fortress of darkness, its gates guarded by ancient enchantments that repel all but the most determined and skilled. However, I have uncovered an alternative path — a secret 'back-door' into Noxoria. It is fraught with peril and requires a unique combination of magic and stealth to access. The journey will be treacherous, filled with hidden dangers and unseen obstacles. Given the nature of our mission, it would be wise for us not to undertake this quest alone. I suggest we involve the family in this endeavor — they possess strength, knowledge, and resources that could prove invaluable. Please meet me in the library as soon as possible so we can discuss our next steps. We need to prepare thoroughly and ensure we are well-equipped for whatever lies ahead. Yours in shadowed collaboration, Araton

https://discord.com/channels/1153395278016163840/1153395279190556690/1329823940331442245 Logged 17th January 2025 Araton and Jessie Fallen have a heated discussion about the risks of going after the Nightshard alloy. Tonkies insists on an Abjuration lesson to help with the dangerous mission.

Pre-Raid discussion. Logged 20th January 2025 https://discord.com/channels/1153395278016163840/1153395279190556690/1330989734859640832 The entry way into the kingdom of Noxoria is controlled by a group of human cultists, hidden beneath a nightclub known as Convergence. It was deemed that the innocent patrons of the nightclub should remain unharmed and unaware of our manoeuvres, while we infiltrate the cultists temple and seize control of the Nexus of portals within.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / slime-age
Report from 3rd February 2025 Dame Vivian takes it upon herself to further the investigation, and goes missing.
On the 8th of February, Tonkies led a small sorte to the Shadow Prison to search for Dame Vivian at her last known location. Upon the approach, the ground outside was littered with remains of the Prison's guards, seemingly struck down as they tried to flee the Prison. As We grew closer, the remains reanimated, but not as undead. These... things... were slimes, some kind of bastard imitation of other creatures all rendered in Slime, and from the Prison caves itself poured out swarms of small leech-sized slimes, hungry for our blood. After dispatching this easy group, the brave warriors of the Fallen Gate proceeded inside the Prison to continue their search for Vivian. Finding the walls, ceiling and floor all covered in a thin layer of ooze and slime, all swirling and moving, seeming to track our movements. Once inside the PRison proper we quickly searched the cells and found no trace of Vivian, only the ever present slime covering every surface. Alexis, our cube, made contact with the Slimes, an intelligence spoke to her about "freedom" and that she should serve "Jubilex" a being that claims to be the God of the Slimes. As if to back up it's claim, a Slime of unfathomable proportions chased the warriors from the prison.
Report from 19th February The Keeper's minions reported two forces of slimes in the Abyss, both heading towards the Fallen Gate. The Keeper led a small force to intercept these two groups before they could join together. The initial slimes fought were naught but imitation creatures once more. Slimes in the form of monsters native to the Abyss. Easily dispatched, but very many in number. As we fought I observed the second group approaching our position, their leader moving with a grace and purpose which implied an internal intelligence. Once they were within striking range, their leader saluted us, then ordered his own Slime Cubes to attack the very same slimes we were fighting. After the combat was settled, a tense stand off ensued, until he spoke Vivian's name, and that he brings news from her. Deep within the abyssal wastes is a settlement of intelligent Slimes, civilised, and as peaceful as you can get for an Abyssal creature. The Slime-God Jubilex has risen and taken over the entire town, bending the slimes to his will. A resistance has formed, now being led by Oracle Vivian - and she needs our help.
Report from 2nd of MAy: Location, Slime Town in the Abyss.
As promised, the Slime-creature led us to where Oracles Vivi and Allice were helping the resistance with their struggle against the Slime-God, Jubilex. It was revealed that Jubilex had seized control over a settlement of civilised Slimes, forcing them to do his will, and increasing his power by fusing with them. Jubilex had also dominated their Queen, Ashley, Vivian's twin sister, into helping him by endlessly producing more slimes and creating new and more dangerous breeds of slimes. Vivian and the resistance had devised a plan, one which would need the Fallen Gate's aid to pull off. If Vivian is able to fuse with her sister, together they will be strong enough to wrestle control of the slimes from Jubilex, divesting him of his power. The Queen, however, is always kept close to Jubilex, the resistance slimes are unable to get too close to Jubilex as he would instantly dominate them, so they called on the Fallen Gate for aid. We were split into two groups. Araton, Windy, Saphyriel, Voth, Clover and myself went in for a diversionary frontal assault, drawing Jubilexes attention away from the church where the Queen was being held. While Vivian led Allice, Sylvain and Jessie through a network of secret tunnels to infiltrate the slime town and locate the Queen.
What happened within the Church is unknown to me, but moments later, the church collapsed, not into stone and mortar, but into slime and ooze. And from this puddle of ooze emerged a giagantic form of Oracle Vivian, having fused with her Sister, she then absoarbed the slimes of the Church, growing in size to dwarf even Jubilexes bloated form. Between the gigantic Vivian and the family of the Fallen Gate, we were able to finally banish Jubilex from the town, freeing the slime-folk from his influence, and earning us an ally in the wastes of the Abyss. We were left with a warning from one of the slime folk, "Legends of Jubilex hint that he was the first slime, and that as long as a slime lives anywhere in the multiverse, Jubilex can reemerge again."
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / xinivrae-voth
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / the-birth-of-mxlrfng
# The birth of Mxlrf'ng (Myxel)
Many years ago I went in a mission with the Coven, (later known as Witchpunks and the ring leaders at New Athens). We encountered a Leviathan sized sea serpent. A massive, multi-headed and multi-tentacled aquatic demonic being, and being who I am, I was reluctant to just outright attack another demon unprovoked. So I tried to talk with him. The conversation went well, a little too well (two crits to seduce in a row). However I did distract the Leviathan for long enough for the rest of the Coven to complete their mission
The Coven fished me out of the water on their way back. Unconscious and barely alive, they nursed me back to health
Barely a week later an egg was produced.
At the time, I was only a Brood Mother, a rather detestable position we no longer have in the Fallen Gate. It was my purpose to create hordes of demons for our armies pacifying the Abyss. I was afraid that my child would be taken to be another pawn, a faceless footsoldier to be sacrificed like so many others I had spawned. So I hid her among the Coven far from the reach of the Triumvirate.
Named Mxlrf'ngy, or Myxel for air-breathers (her real name only sounds right when spoken underwater), she integrated well into Coven life, playing and frolicking with the Witches, Demons and Monsters there. She followed them from Dorset to Cyber City to New London and even to Ashoaks and New Athens. Being my daughter, she has an instinctive loyalty to the Fallen Gate, she watched over any of the Family when you visited the Coven. Her senses spread through the waters of her home, every river, every puddle, every drop of rain, even the waters of the drinks were her senses. Even though you may have been unaware of her, she knew you were there.
The Fallen Gate is not what it was such a long time ago. The Triumvirate has changed, both physically and spiritually, we all have. No longer does the Fallen Gate have to rely on such detestable tactics as Brood Mothers and Brood Queens to bolster our armies. Because such is the power and fame of the Triumvirate that demons flock to our banner of their own free will. And the thought of using Brood Mothers is anathema to us. Upon learning of a long lost sister to us, the Family, welcome home my daughter home, Mixel, as she makes herself comfortable in our new lake, Lake Lucilin, named after High Witch Luci, who acted as her guardian for so long. She acts as a guardian to the Dragons Lair and she still watches over the Family. Every drop of water within the Fallen Gate is hers. Every puddle, every drink you take, she is there, watching over us all.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / ecomancy
Saphryiel's purple eyes flickered as the owl descended gracefully beside her, its amber gaze piercing through the cool twilight. With a soft rustle of wings, the creature extended its leg, offering a delicate scroll bound in verdant ivy and sealed with a sigil of twisting branches—Phoibe’s mark. Breaking the seal, Saphryiel unrolled the parchment, her brows furrowing as she read the elegant script. "Saphryiel, Guardian of the Realms, The winds whisper your name, and the roots tremble in expectation. The Rite of Verdant Ash is in motion, and your presence is required at Aelinder Grove. Shadows stir in the canopy, and the past walks with silent steps toward the present. The cycle turns once more. Come swiftly. —Phoibe" The owl let out a soft hoot before taking flight, vanishing into the moonlit sky. Saphryiel exhaled slowly, the weight of the message settling over her. Whatever awaited in Aelinder Grove, it was clear—Phoibe had foreseen its importance.
The Guardian had come. She approached with slow, deliberate steps, her presence both soothing and overwhelming, as if the entire forest breathed with her movement. When she stopped before them, the air stilled, and the abyssal creatures lingering at the edges of the clearing bowed their heads in silent reverence. Her gaze settled on Saph, warmth and gratitude reflecting in her ancient eyes. "Saphy, faithful caretaker of this land," her voice resonated like wind through the trees. "You have given so much to the forest, tending to it with a heart untainted by greed or malice. You have mended what was broken, nurtured what was withering. And for that, the forest and I are in your debt." From the folds of her being, she extended her hands, and in them lay a tome—old as the earth, bound in vines that pulsed with life. Symbols of protection and power shimmered across its surface, whispering secrets of forgotten magics. "Take this," she said, her voice carrying the weight of an oath. "A gift to shield what you cherish most. Within these pages lies the knowledge to guard against all that would seek to destroy the forest... and the three of you." The moment Saph touched the book, a surge of warmth coursed through her, a connection threading itself between her and the ancient knowledge within. The Guardian’s began an incantation "Scientiam translatio" (Knowledge Transfer) As she reales the book in Saph`s hand her form begins to fade, her presence lingering only in the rustling leaves and the renewed hum of the forest’s energy. "Use it well, child of the forest." And with that, she was gone, leaving behind only the spellbook and the weight of the responsibility it carried.
Elder wood & Amber
@everyone
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / fallen-gate-of-the-dreamworld
As if by an unspoken command the Dream Walkers of the Fallen Gate all fall asleep. Some retired to their quarters, others found comfortable spots about the Castle. Abitar, Wisp, Selena, Selene, Voth, Saebara and Tonkies all fall into a deep slumber and enter the world of Dreams.
((The Dream Fallen Gate is intended to be a Role Play device. We won't be creating a separate Room for it, at least not at first. However it can be utilised by all our Family for their RP stories, and as away that non-dreamwalkers can engage in these story lines without needing overly complex plot devices))
The dreamworld breathed around her—quiet, alive, waiting. Selena knelt near the edge of the black stone roof, one hand braced against the cold surface while the other hovered before the swirling portal she had opened. From the top of Fallen Gate’s tallest tower, the world below looked distant and unreal, shrouded in fog and fading stars. The magic shimmered around her in slow, pulsing waves. This place had always felt thin—like the boundary between realms was weaker here. Tonight, it opened. Footsteps echoed lightly across the stone behind her, smooth and fluid. “You’re doing that thing again,” said the voice beside her, light and teasing. “The thing where you pretend you’re not about to pass out.” Selena’s lips tugged upward, though she kept her gaze locked on the portal. “And you’re doing your thing again. Sneaking up like fog.” Puddles—or Alexis, though no one called her that anymore—settled beside her without a sound. Her body shimmered in violet and blue, a translucent humanoid form that moved like liquid shaped by thought. Though clearly slime by nature, she stood and sat like any person, her movements graceful and familiar. “I didn’t sneak,” Puddles said, folding herself cross-legged. “I just know how to glide.” Selena let out a quiet laugh. “Next time, wear bells.” Puddles smirked. “Too easy.” The portal’s light danced across their faces, casting shifting patterns on the dark stone. It wasn’t just an opening in space—it was a wound in reality. On the other side, fragments of dreams and memory twisted like smoke in water. Selena’s fox ears twitched, tuned to something beyond hearing. She knew what waited there. “The Hollow Eye,” she murmured. Puddles tilted her head, violet eyes narrowing. “Still watching?” “Always,” Selena said softly. “Every time I reach for something real, something forgotten—it’s there.” A hush fell between them. Even the wind, high atop the tower, had quieted. Puddles broke the silence first. “What if it’s not watching you? What if it’s watching what’s behind the veil? A lock, not a sentinel.” The idea lingered, heavy and strange. Selena felt her flame magic coil around her fingers in response—reflexive, unsure. Then a sound came from the portal. Soft, mournful. A tune barely more than breath. It wasn’t music, not exactly. But it stirred something in her chest. A memory she couldn’t place. A lullaby that never truly belonged to her, yet echoed like it had always been there. “I know that,” she whispered. “I don’t know how, but I do.” Puddles reached over, placing a cool, gel-soft hand on Selena’s shoulder. “You don’t have to go through,” she said. “Not tonight. But we can still listen.” Selena nodded slowly, extending her hand until her fingers brushed the swirling surface. The portal answered with light and sound, not pulling her in, but pressing against her—like something on the other side was leaning back. The Hollow Eye blinked. Selena didn’t flinch. “Let it watch,” she said. “I’m ready to see.”
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / charging-a-mind-stone
The Keeper of Knowledge, accompanied by Priestess Sylvain , Praetorian Versinna and Sentinel Saebara secured our private quarters this night. Utilising a newly created Mind Stone we were able to weave together complex spells to prevent intruders into our private quarters while we sleep. From now on, any uninvited guest will, instead of teleporting to your Room, they will be teleported to the Cavern of Lost Souls, to forever wander there until the end of time. ((This RP device will provide an RP reason why unfriendly malcontents would be unable to "assassinate" us in our sleep, while also allowing a plot device that DMs can use to work around legitimate RP stories.))
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / a-blizzard-awakens
Chapter 1: Winter is coming
A swirling portal shimmered to life within the halls of the Fallen Gate castle. From its depths, a raven as black as midnight burst forth, wings slicing through the air with silent urgency. Clutched in its beak was a sealed letter, marked for the Jarl of the Northlands. The bird landed with purpose on the great war table before Sylvain, its obsidian eyes fixed on her. She took the letter, broke the seal, and began to read. The message was dire. It came from the villagers—an urgent plea for aid. Terrifying sounds had echoed through the mountains, the earth itself trembling beneath their feet. A cold, unnatural and merciless, had swept across the land. The people feared something ancient had awakened. They begged the Jarl and her Fallen Gate family to investigate the dark omens plaguing the Northlands. Something was coming—and the land itself was crying out for protection.

Sylvain, Jarl of the Northlands, called upon her family for aid. Answering her summons, Katrina, Saebra, Selena, Wolf, and Clover stepped through the portal—emerging upon the cold, mist-shrouded docks of the Northlands. Without delay, they made their way toward the forest that bordered a nearby village. As they ventured deeper into the woods, a chilling sight greeted them—spiders, not of flesh and blood, but of ice and frost. The battle was swift, the arachnid abominations shattered beneath their blades and spells. But the deeper they pressed into the forest, the harsher the elements grew. The wind howled, the frost bit at their skin—but then, they realized—it wasn’t the wind that howled. They were surrounded. Wolves, enormous and spectral, with white fur and eyes glowing an eerie blue, emerged from the treeline. Frost wolves. The skirmish was fierce but brief—the creatures no match for the strength of the Fallen Gate family. Yet the mystery lingered: what were frost wolves doing here? These beasts did not belong in the Northlands. Before they could ponder further, the ground trembled. Trees snapped and swayed violently as two massive shapes darkened the sky—Rocs, colossal birds of prey, descended with screeching fury. From beneath the earth, a Bulette burst forth, the land shark’s armored hide glinting as it roared its challenge. Undaunted, the family fought with grit and unity, felling the titanic foes. But just as they caught their breath, a deafening roar rolled through the forest. Turning toward the mountains, their eyes widened in disbelief. Giants. Towering figures—twenty, perhaps twenty-five feet tall—descended the slopes, marching straight toward them. Without hesitation, Sylvain opened another portal. The family retreated, knowing this was no mere incursion. They needed more allies, more strength—for the Northlands were under siege, and war had come.
Chapter 2- The Rescue
As the family gathered to return to the Northlands, uncertainty lingered in the air. This time, however, they were better equipped and greater in number. Sylvain, Saebra, Katrina, Selena, Alexis, Windy, Wolf, and Luna stepped through the portal at Fallen Gate Castle and into the heart of a relentless blizzard. The moment they emerged, the cold sank deep into their skin, sharp and unforgiving. Their ears were immediately filled with the chilling symphony of distant roars, agonized screams, and the unmistakable sound of chaos. Without hesitation, they moved toward the cries of suffering—only to be ambushed in the forest by three Bulettes Large and armored, their teeth razor sharp and four massive Rocs with talons as sharp as the deadliest blade. A fierce battle erupted beneath the snow-laden trees. Drawing on their unity and strength, the family fought as one, finally managing to bring down the beasts. Bloodied but unbroken, they pressed on until they reached the village—only to be met with devastation. Buildings lay in ruin, bodies scattered across the snow, and the few survivors cowered in hiding, trembling in fear. Wasting no time, Sylvain began casting a portal to evacuate the villagers. But before the spell was complete, three towering frost giants—each nearly twenty feet tall—came lumbering around the bend. Their eyes were pitch black, void of life or reason. With guttural snarls, they challenged the family, craving only violence and death. The battle that followed was swift and brutal. Luna unleashed a searing breath of fire, scorching the giants and inflicting grave wounds. In his dragon form, Wolf set the village ablaze, incinerating the last of the towering enemies. Though some of the family were injured in the flames, all of them survived—and the villagers were finally safe. Once the flames had died down and the evacuation complete, the family began the long road to healing. Sylvain approached the charred corpses of the giants. With careful hands, she lifted the blackened eyelids of the fallen. Their eyes, once an eerie black, had returned to their natural hue—deep red, like hers. A single frozen tear slid down her cheek, unseen by the others. These giants were her kin—twisted, corrupted, and now dead. The questions burned in her mind: Why were they here? Why were their eyes so black—so empty? A plan began to take shape. They couldn’t keep destroying without understanding. They needed answers. They needed one of the giants alive. They needed to talk.
Chapter 3 : The Capture
Driven by an unrelenting curiosity, Sylvain made a bold decision—she would capture one of her frost giant kin to uncover the mystery that had been gnawing at her mind. Once more, the family united, preparing themselves for the challenge ahead. As Sylvain, Saebra, Windy, Katrina, Wolf, Selene, Alexis, Selena, and Clover stepped through the shimmering portal, they emerged onto a snow-covered plain. Atop a nearby hill stood five frost giants. Two brutish 18-foot warriors brandished heavy clubs, while two even larger, 20-foot behemoths carried spiked weapons and loomed with deadly intent. At the center stood a towering 25-foot figure, wrapped in thick furs and leather armor—a massive frost giant wielding a battle axe. He was the Jarl of his clan, the fiercest and most ruthless among them. The battle erupted in an instant. With swift precision, Selena banished the Jarl to the shadow prison in the Abyss, removing the greatest threat before the battle had even begun. Selene unleashed her elemental power, surrounding the remaining giants in a ring of searing fire. Cloaked in shadow, Clover struck from the darkness, slaying one giant with a bolt of shadow lightning. Wolf manipulated space itself to finish another, his attacks sharp and effortless. Working in seamless tandem, Katrina and Saebra rained down holy fire and slashes of radiant energy, weakening yet another giant. Windy seized the moment, slicing clean through the last frost giant’s neck with a deadly strike. As the warriors stood triumphant, the wind began to howl more fiercely. Snow whipped through the air, thickening rapidly into a furious blizzard. Then came the roar—a deep, bone-rattling sound that echoed across the mountains. Through the swirling snow, a colossal dragon descended onto the mountaintop. Its scales were pure white, its eyes cold and black, fixed unblinking on the warriors below. Realizing the danger of facing such a creature amidst a blizzard, the family acted quickly. A portal was opened, and they retreated, knowing full well that in such conditions, even their strength might not be enough to claim victory.
Chapter 4 : Questions Shadows danced across the walls, and footsteps echoed through the tunnels of the Shadow Prison as Sylvain, Saebra, Luna, Princess Elle, and Lady Jenna made their way inside. The stillness was shattered by growls, roars, and the harsh clanging of metal. As the group approached the cage, the frost giant within flew into a violent frenzy, thrashing and smashing in an attempt to reach Luna. Arbiter Saebra acted swiftly, casting a Judgment of Peace to subdue the beast. Though it calmed the giant enough to prevent immediate harm, Sylvain’s words were lost on ears deafened by fury. The giant’s black eyes still burned with rage. Suspecting possession, Princess Elle attempted a spell of detection. Her efforts revealed a talisman—a fanged talon—hanging around the giant’s neck. With precise claws and a sharp strike, Lady Jenna reached through the bars and severed the talisman. The moment it clattered to the ground, the giant’s rage seemed to dissipate. The talisman was quickly secured and taken to the vault beneath the library for safekeeping, while the group deliberated the frost giant’s fate. After a brief discussion, they agreed he could find refuge in the mountains near the dojo. With Sylvain translating, they learned the giant was no mere brute—he was a Jarl of his clan, hailing from the peaks of Jötunheimr. He remembered nothing of the talisman. His last memory was the thunderous roar of a dragon… and then darkness....
Seated in a place that felt comfortable and familiar, Sylvain curled up with her knees tucked to her chest, resting in the frosty snow just a few feet away from her towering 24-foot frost giant kin. The giant—once a fearsome Jarl—remained subdued under the effects of the Pax Judicii, the divine judgment placed upon him by Arbiter Saebra. With that protection, Sylvain felt no fear of the bloodline’s violent legacy. For hours, they sat together, speaking—question after question passing between them. "I don't know how I got here," the Jarl confessed in a deep, rumbling voice. "I remember nothing of how I or my kin escaped our prison. We were patrolling an area we believed the fire giants were invading. Then... a loud roar—and blackness. The next thing I know, I’m here." He spoke in his native tongue, his confusion genuine, his presence calmer than she had expected. When Sylvain inquired about the strange fang-shaped talon that was hanging around his neck and now in the vault, the Jarl simply shook his head. He had no idea what it was, where it came from, or how it ended up on him. More questions stirred within Sylvain: What was this mysterious fang? Why had the Jarl lost consciousness after the roar? And why did he become noticeably less aggressive once the fang was removed? Could there be a connection between the fang and the dragon? Desperate for answers, Sylvain resolved to investigate. She would head to the library in search of knowledge—but not before making a promise to her frostborn kin: she would do everything in her power to free the others and bring them here—to her home, which she hoped would soon become their home too.
Chapter 5 : A Mummies Potion
While scouring the shelves of the library for any clues about the mysterious fanged talon, Dark Priestess Sylvain finally stumbled upon something promising. Tucked within the pages of an old, dust-covered tome was a legend—one that spoke of a rare and ancient potion. The description intrigued her. This potion, if it truly existed, might help in understanding the talon's power… or even unlocking deeper truths about the giant herself. A surge of determination gripped her. She had to find it. Believing the potion could aid her in the path ahead, Sylvain turned to her family, seeking their help to locate and retrieve the elusive elixir. She would not face this journey alone..tbc
At her request for aid, High Priestess Windy, Baroness Saebra, and Sentinel Lirly stepped forward to face the challenge. They crossed through a shimmering portal, emerging into the scorching embrace of a vast desert, the searing winds lashing at their faces. As the sands whipped around them, a chilling voice echoed within their minds: "If you seek what is not yours, first you must find the door." Undeterred, the trio began their search among the ancient pyramids, sifting through dune and stone until they uncovered a hidden doorway buried deep beneath the sand. As they descended into the long-forgotten tomb, a thick green mist enveloped them, cutting off their ability to teleport. The eerie voice returned: "Within my tomb lies the treasure you seek… but beware the trials that await." The party moved cautiously through the dim corridors, only to be ambushed by a band of mummies. The battle was swift and brutal. Though Sentinel Lirly suffered a wound, her axe cleaved through the undead with righteous fury. High Priestess Windy and Baroness Saebra stood firm, cutting down their own share of the cursed guardians. Deeper into the tomb, they encountered ancient traps and weathered chests. They tread carefully, disarming many traps—though not all. A few chests exploded when tampered with, destroying their contents, but the trio managed to unlock most and claim what lay within. Eventually, they reached an ominous passageway leading to the next chamber. The traps here lay dormant… too dormant. As they crossed a rickety wooden bridge, Lirly slipped—yet with a swift beat of her wings, she caught herself before taking harm. In the final tomb, they found what they had been searching for: a potion resting on a pedestal, surrounded by slumbering mummies. Moving silently and with great care, they retrieved the potion without waking the dead. The moment the vial left its pedestal, the green mist dissipated, and the way home opened once more. Back in the library, the trio presented the potion to Sylvain. With a satisfied smile, she uncorked it, poured a generous amount into her palm, and began rubbing it into her skin. "Ah… the Pharaohs always did know how to make the best skin moisturizer."
Chapter 6 : The Blizzard Awakens
The blizzard in the Northlands had grown fiercer with each passing day, threatening all who dared to enter its frozen domain. At last, the family set out to end the menace hidden within the storm. High Priestess Windy, Margrave Katrina, High Priestess Sylvain, Baroness Saebra with her Dark Knight Luna, Margrave wolf and Sentinel Selena stepped through a portal into the snow-lashed mountains. The instant they arrived, a deafening roar echoed through the peaks. The wind howled like a hurricane as a massive ice dragon descended from the sky, its wings beating gales into the mountainside. Three frost giants followed, towering and grim. The battle began in a flash. Windy charged with her holy sword, radiant and relentless, while Selena’s arcane support flared in concert. Katrina wove her blood magic like a net, draining the dragon’s strength and slowing its every move. Saebras and Lunas relentless attacks keeping both giant and dragon at bay. In the end, it was Wolf’s devastating strike that ended the beast’s life. As the dragon’s head struck the frozen earth, a fanged talon tore free from its corpse, vanishing into the snow. With the dragon’s death, the black haze over the frost giants’ eyes lifted—replaced by the crimson clarity of their own will. They staggered, dazed, confused by their presence and purpose. Then Sylvain opened a portal, and from it emerged a massive frost giant—the guardian of Fallen Gate Castle. In the ancient tongue of the Jotuns, he addressed the bewildered giants, offering them sanctuary in the mountains near the castle dojo. With nods of gratitude, they followed him through the portal, disappearing into the wintry mists. As calm returned, the blizzard began to ease. The family summoned a portal of their own and stepped through, returning home. But the peace did not last. The moment their gateway closed, the storm roared back to life. Atop the highest peak, obscured by snow, stood a lone figure. He wore black—long hair, dark clothing, and round glasses reflecting the stormlight. A bat rested on his shoulder as he watched the battlefield with a crooked smile, humming a tune only the blizzard could hear. "Now I feel the time is right Love will flow like wine tonight Give your love, and it will come to you Yeah If you feel that you and me Could escape and hold the key To a paradise that's true and free Yeah Steal away the night You gotta steal it Come on, baby Now I've met your honesty You are here, and I am free Broken chains have fallen all around Yeah Point my finger at the fools Broken chains and broken rules Let it be rebellion rules tonight Yeah Steal away You gotta steal away Steal away the night Could it be a dream come true Now that I am here with you? Tearful eyes of joy are something new Yeah Run away with me tonight Dream the dream, and light the light Happiness is what you give to me Ooh, yeah Steal away Steal away You gotta steal away the night" Then, with a soft sigh, the man vanished—becoming one with the storm once more. it was no normal Blizzard, it was The Blizzard of Oz.
A few days after the final battle with the dragon in the Northlands, Sylvain journeyed to the snowy mountains, where her kin had taken refuge at the Dojo of Fallen Gate. Upon her arrival and after speaking with the frost giants, they expressed their gratitude for her role in freeing them from the dragon’s control and helping them find a new home. As a token of thanks, they gifted Sylvain several large blocks of enchanted ice, each containing glowing crystals within. Known as Everlasting Ice Crystals, these blocks never melt and possess a unique magic: when someone places their hand upon one, it transforms into an item of rare quality—specifically tailored to the individual’s deepest need. Before departing, Sylvain left a letter addressed to @Wolf Odin (hammer time) , @Saebra , @KatrinaFaith , @Selena Reed , @Windy , and @Luna : “As thanks for your help in rescuing my kin, the frost giants have gifted each of you an Everlasting Ice Crystal. Place your hand upon it, and it will become an item perfectly suited to you. May it serve you well.”
(The block of ice can be found on the table in the throne room, choose either jewelry or a weapon, rp and ss for here, and add to your sheet. items cannot be given to another player. as the heat from your skin binds the item to you) Regalia: frost Regalia Required To Make: (1) silver, (5) Anima Orbs, (1) everlasting ice crystal Crafting Time:* 4 Hours* Effect: Frost Jewelry gives it's wearer the following effects. +1 to all ice magic attack rolls. Take half damage from ice based spells and damage. The wearer can form a wall of ice in front of them to block a enemy attack (can be used instant even not on your turn , only used once a day) or Frost Armaments: Frost Bite (Sword, Axe, Dagger, ect )) Required To Make: (1) Valorite Ingot, (1) everlasting ice crystal , (1) Wood, (1) Leather, (1) Anima Orb. Crafting Time: 8 Hours Damage: Frost Bite Weapons do 2 Body /2 Mind/ 2 Spirit Damage per strike. Effect: Those struck take an extra 1 mind Damage of Ice Magic, and must make a DC: 6 check or start to freeze over unable to cast magic their next round. (Double Damage to slime creatures)
the end- frosty the snow people As the Ice dragon’s massive body collapsed, its form began to melt into the snow—scalding heat clashing with the bitter cold. The corrupted magic within its blood seeped into the earth, twisting the winter around it. From the ice and slush rose grotesque figures—snowmen, but not the kind built in joy. These were twisted abominations, their hollow coal eyes glowing with malevolence, jagged icicle teeth grinning wide. With every step, they brought frostbite and ruin, freezing the land in their path. Windy, Katrina, Clover, Saebra, and Wolf stood ready, but quickly discovered their usual weapons and magic had no effect. Blades froze on contact. Arrows shattered. Only fire—blessed fire—could cut through the cursed chill. Drawing upon every ember and spark, they ignited their weapons and summoned flame-wrought magic. The battle was furious and frantic, the heat of fire meeting the scream of frost. One by one, the snowmen fell, bursting into plumes of icy vapor. As the final one melted away, the corrupted essence within them was released—vanishing into the air like a whisper finally let go. There, half-buried in the snow, something red caught their eye . Kat brushed away the frost to reveal a leather-bound book—its cover worn and cracked, the title too faded to read, and the pages filled with symbols that shimmered briefly before vanishing from sight. Without a word, Katrina took the book in hand. The group exchanged uneasy glances. Whatever it was, it pulsed with dormant magic. She wrapped it in cloth and tucked it away. Later, she would return to the Fallen Gate Library, the tome clutched tightly, its secrets waiting to be unveiled.
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / a-tyrany-of-vampires
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / shadow-prowler-racial-primer
A Racial primer for the Shadow Prowler race.
OOC: This is something I wrote in August 2024 with the assistance of the Library and then ADHD happened when I finished the project. So it never got posted. I was planning on integrating this to my story I was writing in Character Bios (https://discord.com/channels/1153395278016163840/1286565451698147430) but a bunch of things kind of hit at once IRL and that whole writing project got shelved. I should get back to that at some point. Before I wrote this there was almost no documentation on the race, outside of the mysterious magical change of @Cloverlyn, the Fallen Gate's first Shadow Prowler. Much of this article is sourced from another document I received from @judyXginger and updated to fit within the world of Fallen Gate. Judy's source is apparently an old Spelljammer article for Dungons & Dragons, however I do not have the specifics to list it as a reference. But with all the Shadow Prowlers we now have as members, and my return to the Gate, I'm posting this here for everyone's benefit and for them to spring board their own personal stories from. At the time of my writing this, Shadow Prowlers in Fallen Gate were an ad-hoc race with very little history. ~~Praetorian Rhonda Morrigan
. Shadow Prowlers Appearance: Shadow Prowlers are feline humanoid shapeshifting breed with a sleek, almost ethereal appearance. Their dark skin covered in a fine velvet like fur that is a dark grey, blue, purple or inky black that reflects little light and blends seamlessly into the shadows. Their eyes glow faintly, often in shades of violet, blue, green, and rarely amber with elongated, cat-like pupils. Their bodies are lean and flexible, built for stealth and speed, with fingers ending in sharp black claws. They have a slight shimmer to their fur, as if they are perpetually on the verge of fading into the shadows. All Prowlers have a second form, a War Form that resembles that of great cat, like a tiger or lion. The War Form is of the same coloration as their humanoid form, only with no shine or shimmer. Instead their fur ripples with shadow as if absorbing what light would normally reflect causing them to appear as living shadows. In this form their teeth and claws are black like obsidian and just as sharp. It is said when their elders, the Shadewalkers, take this form they become a dire cat comparable to a saber-toothed tiger.
. Origin and Culture: Shadow Prowlers are native to the Shadow Realm, a parallel dimension where darkness and shadow magic dominate. They are a nocturnal race, thriving in darkness and often avoiding the light. Their society is built around stealth, subterfuge, and the accumulation of knowledge. They are known for their secretive nature, and their communities are often hidden in dark forests, underground caverns, or within the Shadow Realm itself. Their culture emphasizes the importance of balance between light and dark, and they often act as guardians of ancient secrets or forbidden knowledge. They revere deities associated with night, shadows, and the moon, and their rituals often involve the use of shadow magic to communicate with these entities.
. Umbra's Veil Description: Umbra's Veil is a vast, hidden enclave deep within the heart of the Shadow Realm. This region is characterized by its perpetual twilight, where shadows stretch long and deep, and the light is always dim, even at the brightest of times. The landscape is a blend of dark forests, jagged mountains, and twisting caverns, all shrouded in an eerie, ever-present mist. The ground itself seems to absorb sound, making it unnervingly quiet, and the air is thick with the essence of shadow magic. Culture and Society: Umbra's Veil is the cultural and spiritual center for the Shadow Prowlers. The inhabitants of this place are deeply attuned to the ebb and flow of shadow magic, which they harness in their daily lives and rituals. The society here is governed by a council of elders known as the "Shadewalkers," who are the most skilled and respected shadow mages among the Prowlers. The Shadewalkers serve as both leaders and spiritual guides, ensuring that the balance between light and darkness is maintained.
Notable Locations with in the Veil: The Obsidian Citadel: A fortress carved from the blackest stone, located at the center of Umbra's Veil. It serves as the seat of power for the Shadewalkers and a place of learning for those who wish to master shadow magic. The Citadel is heavily warded, with numerous hidden passages and traps designed to protect its secrets. The Veil's Edge: A border region where the shadows of Umbra's Veil meet the edge of the Shadow Realm. This area is a place of constant flux, where the boundary between dimensions is thin. It is said that the most skilled Shadow Prowlers can cross into other realms from here, though it is a dangerous endeavor. The Gloomwood: A dense forest within Umbra's Veil, where the trees are tall and ancient, their branches twisting together to form a near-impenetrable canopy. The Gloomwood is a sacred place, where Shadow Prowlers go to commune with the spirits of their ancestors and the deities of shadow. The forest is also home to many shadowy creatures that are fiercely protective of the Prowlers and their territory.
. Legends: Umbra's Veil is steeped in legends, one of the most famous being the tale of "The First Prowler," a figure who is said to have forged the bond between the Shadow Prowlers and the shadow magic that defines them. According to the legend, The First Prowler struck a pact with the goddess of night, gaining the powers that now run through the veins of every Shadow Prowler. Significance: To the Shadow Prowlers, Umbra's Veil is not just a home but a place of deep spiritual importance. It is where they are closest to their roots and where they believe their powers are strongest. Outsiders rarely venture into Umbra's Veil, and those who do are often never seen again, either lost in the labyrinthine shadows or quietly eliminated by the Prowlers who protect their sacred land.
And that's what I've got for now. I have other ideas and things floating around in my head and plans for my own narrative. If you have any questions about this document or my personal take with Rhonda's origins, please feel free to hit me up in DMs. I may do more with this going forward, but this get's it out where everyone can see it. ~~Rhonda
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / supply-runs
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / touched-by-an-a-hole
Stewart Tonkies Filed by: Praetorian Puddles Today, our castle was attacked by four celestial beings descending from Heaven: A Cherubim War-Beast – A massive quadrupedal monster crowned with four heads: lion, man, eagle, and bull. Each head seemed to channel different abilities, shifting tactics mid-battle depending on which face was dominant. A Shield Guardian – Towering and heavily armored, this construct-like entity held the line with relentless force. A Guardian Angel – A commanding figure clad in golden light, delivering divine wrath with martial precision. A Being of Pure Light – Shapeless and radiant, it moved like a blade of sunlight. Most disturbingly, it appears to possess the ability to recreate spells and weapons merely by observing them—a detail noted during post-battle analysis. This entity may have been encountered before. Despite the ferocity of the assault, our family defended the castle with courage and resilience. Though we were unable to destroy any of the attackers, we succeeded in driving them back through their portal and away from our lands. We remain alert. If the being of light indeed grows stronger with each engagement, we must be prepared for a more devastating return. Signed, Praetorian Puddles
https://discord.com/channels/1153395278016163840/1153395279190556690/1410366273329827983
📜 Battle Report: The Warbeast and the Angels (Part 1) Opening Moves A four-headed Warbeast emerged through a portal, accompanied by angelic soldiers and commanders wielding weapons like Dustbringer and swords made of Arcanite. The angels invoked protective and blinding spells such as Vigilia Animae (immunity to curses/hexes) and Lux Caelorum (flash of holy light) to weaken the battlefield. Early on, several players resisted or partially resisted these effects, while the angels reinforced themselves. The Warbeast’s Power The Warbeast proved devastating, combining multi-headed strikes, wing buffets, lightning bolts, and later its horrific Burning Revelation (all eyes opening to stun and deal spirit damage). The Machine Spirit landed a massive Fulgur Percutens lightning strike on Selene, dealing immense body damage, while buffing itself with resistances and pressure. During the stun it appears the true enemy Araquiel showed her fangs and delivered a fatal blow to Selene. As she carried on about vengeance and her master Alakai. Araquiel or I guess the machine spirit herself left the battle after giving Jenna a cold stare. Selene with the combination of Aurora and Kitzen was quickly brought back to fighting form. The battlefield was filled with divine storms, wings, and repeated angelic summons — testing the resolve of everyone present. Angelic Assaults Several types of angels engaged: Light, Healing, and Holyfire. They cycled through high-impact spells like:
  • Sanctum Purgatorium (chains of agony, immobilizing foes in torment).
  • Columna Caellis (pillar of holy fire, devastating undead and demons).
  • Flagrans Orbis (orbs of burning holy fire). Their strategy was clear: blind, stun, and lock down opponents while hammering them with radiant damage that doubled against undead/demonic foes.
📜 Battle Report: The Warbeast and the Angels (Part 2) Counterstrikes The party fought back with diverse tactics:
  • Wolfodin employed mutagenic potions and special ricochet attacks.
  • Sylvain transmuted spells into Shadow elements (turning lightning into shadow damage to exploit angelic weakness).
  • Elle Daniels wielded Liquid Death, a rare substance lethal to mortals but restorative to undead, saving Jenna at a critical moment.
  • Selene endured brutal strikes but kept fighting alongside summoned allies like Aurora, her dragon, lending healing and raw power.
  • IrishWisp unleashed terrifying shadow powers, culminating in her finishing blow. Turning Points
  • Jenna was slain after taking triple critical damage (24/24/24) from the Warbeast, shocking the battlefield.
  • The Warbeast and angels pressed their advantage, but Sylvain’s shadow-transmuted lightning shattered their defenses, melting armor and weakening their hold.
  • Elle and Wolfodin coordinated potions, spears, and support to keep the group standing.
  • Successive waves of angelic magic began to falter as dodges, resistances, and counterspells landed. Climax & Conclusion
  • The Light and Holyfire angels were eventually struck down, falling unconscious under the group’s combined pressure.
  • The Healing angel, panicked, continued to summon reinforcements, but was eventually overwhelmed and decapitated by Jenna after she returned to the fight.
  • With allies slain, the Warbeast began to cower in fear, clawing at the courtyard walls.
  • In the final act, IrishWisp delivered the killing blow, a black razor-shadow strike that silenced the Warbeast permanently, its promised heaven turning into eternal emptiness. Aftermath
The battlefield was left littered with fallen angels, shattered stone, and echoes of divine wrath. The party emerged battered but alive, with heavy wounds and shaken spirits, but victorious. ✨ Overall Outcome: A hard-fought defensive victory for the party. Despite overwhelming divine firepower, the Warbeast and its angelic allies were annihilated. Clever use of shadow magic, rare relics like Liquid Death, and sheer determination turned the tide.
Made ready by Alexisacube wife Selena Reed
starts to write a report on plans moving forward with the angel menace "Dear..." think out loud "who do I address now...." crosses out the dear To the Triumvirate, After a brief planning session that took place in the training room after some lessons as discussed with Keeper Tonkies, Princess Saebra, Princess crosses out the ess Wolf, Praetorians Selena and Selene, and a few newer members that overheard our discussion. We believe our next course of action is to send a small task force secretly into heaven to get more evidence on the machine spirit. In order to do so properly it was mentioned to send an attacking force to create a diversion. Being that the slimes that were in service to Slime Queen Vivi have yet to repay us for our efforts against Jubilex I have decided to go down there and check in on then and demand their assistance. Princess Saebra mentioned frost giants in which I will be speaking with the new Jarl. I am still waiting for Wolfs reports of the weapons taken from the angels bodies. As I am no expert of the blacksmithing trade but their weapons most certainly "felt" strange when I collected them. This is way I feel an urgency to these actions. If you have any insight on this Alakai or heaven and any unknown forces please enlighten me, as I do not wish to go in blind. Puddles, Legatus of our fine warriors.
To the office of the Dojo i regret to inform you i myself have no intel to offer you the others may help with your inquiry sincerly Lady Windy
To Legatus Puddles, I have never seen metal like the angels’ weapons. It feels alive, bound to a greater will gather as many as you can if possible. more testing is required and I do not wish to destroy the only sample we have. Your plan to call on the slimes and frost giants is sound. Their strength may decide the battle, for Heaven will not remain idle. If needed I will aid you invisibly in heaven to prevent the machine from getting more Trimuative poweres and take some blows for our newer members
Ψ══𝓢𝓽𝓸𝓻𝓲𝓮𝓼 & 𝓛𝓮𝓰𝓮𝓷𝓭𝓼══Ψ / a-city-in-chaos
Citizens of Arktosburg -- pre virus.
A City in Chaos: The Fall of Arktosburg In the heart of the Ursari city, Arktosburg, a mysterious and deadly force has emerged, shattering the peace and tranquility of its streets. An Abyssal virus, a potent and unpredictable pathogen, has infected nearly every citizen, infusing them with an unbridled ferocity and strength. As the virus spreads, even the most gentle souls are transformed into snarling, unstoppable beasts. Citizens of all walks of life succumb to the same primal instincts: rage and violence. Gone are the days of reason and civility; in their place stands a city teeming with feral, warlike creatures driven solely by an insatiable hunger for destruction. The infected citizens of Arktosburg are not equal in their descent into madness. The virus affects each individual differently, causing varying degrees of rage and enhancement to physical prowess. Those who fall under the control of the virus progress through six distinct stages: Severity 1: Frenzy: The first stage sees individuals exhibit wild mood swings, often lashing out at those around them without warning. They possess a fraction more strength than their uninfected counterparts. Severity 2: Rage: Those who reach this level are consumed by a constant state of anger and hostility. They become aggressive and violent, with power double that of an uninfected citizen. Severity 3: Fury: As the virus progresses, its hosts' strength increases dramatically, while their rational thought dwindles. They become formidable opponents in hand-to-hand combat with powerful strikes. Severity 4: Berserk: The infected at this stage lose all control of their actions, driven solely by a desire for violence and chaos. Their enhanced physical abilities make them nearly unstoppable in close combat, while their lack of reason renders diplomacy futile.
Severity 5: Carnage: Those who reach the apex of infection become monstrous creations, driven by an insatiable hunger for destruction. They can level buildings with a single swipe of their massive paws and will not stop until they have ravaged everything in their path. Severity 6: Khaos: The most extreme cases of the virus transform its hosts into unrecognizable abominations, creatures driven by pure chaos and anarchy. With strength rivaling that of giants and a complete loss of rational thought, those afflicted with Severity 6 are as deadly as they are unstoppable. The most vulnerable members of the city – innocent children, known as cubs – are caught in the crossfire. Abandoned by their infected parents, they must fend for themselves against an army of mindless, bloodthirsty adults. A small band of heroes, known only as The Fallen Gate, has risen to the challenge. These brave individuals, armed with nothing but determination and a glimmer of hope, embark on a perilous quest to save the city from the brink of collapse. Their mission is twofold: gather samples from six rare ultra-infected nests, containing the most extreme cases of the virus (Severity 7+), in order to develop an antidote; while simultaneously searching for the source of the infection. To do so, they must brave the streets of the city, encountering deadly nests of infected that could contain any number of the various infected Ursari. These thoroughfares have become deathtraps, littered with infected civilians and twisted, nightmarish creations born from the chaos. Luckily, a subway system exists under the city for quick travel, but the various stations will need to be cleared before they are safe for use. The Fallen Gate must navigate four distinct neighborhoods, each with its own unique dangers and secrets: Ironwood: A district of towering factories, where steel beasts roam free.
Wolfsong: A labyrinthine network of canals and docks, home to a horde of infected sailors. Fangstone: A maze of narrow alleys and marketplaces, where the survivors must navigate treacherous trade routes. Gilded Spires: The upscale district of Arktosburg's elite, now overrun by infected nobles, determined to maintain their power at any cost. As they delve deeper into the corners of the city, The Fallen Gate will encounter unimaginable horrors, forge unexpected alliances, and confront the darkest corners of their own psyche. Can they overcome the unrelenting tide of chaos and uncover the source of the Abyssal virus before it's too late? Or will Arktosburg succumb to its own destruction? The fate of the city hangs in the balance as The Fallen Gate faces the ultimate test: saving a civilization on the brink of collapse, and confronting the true horrors that lurk within.
The infected enemy stats and the ultra infected (cure boss) stats are now available. https://discord.com/channels/1153395278016163840/1405526052687712461
The family made its first trip into the city. @Araton, @Saphryiel, @xSylvain, @Windy, @Cloverlyn, and @Tonkies headed into the southern side of the city and cleared two of the standard nests (Red-1 and Red-2). We did not find any cure nests or any station nests so no fast travel stations have been unlocked. We faced 2 Level 4 infected and 1 Level 6 infected! They were intense battles and Clover impressed everyone with all of her critical hits! It was a successful trip, but just the start of a long journey to find a cure, save the citizen of Arktosburg, track down the source of the virus, and keep it from spreading to all realms. https://discord.com/channels/1153395278016163840/1153395279190556687/1409289350839271638
We made a second expedition into Arktosburg. @Araton, @JennaDaniels, @Wolf Odin (hammer time), @Lailah Fallen, @Selene DeVeRose, and @Elle braved the dangerous streets in an effort to clear more nests and get a little bit closer to curing the citizens of the city. It was slow going on this trip as the only nest we encountered (Red-26) was filled with SIX level 3 infected. Araton took a beating and was almost killed in the fight, but a quick drink of greater heal kept him in the fight. All of the fighters did damage against the large number of infected they were facing and although no cure nests were found, it is a step further along the path to a cure with one less infected nest to deal with next time.
@Araton went on a third, solo, trip to Arktosburg. He foolishly attempted to clear a nest on his own. He faced two Level 5 infected and although he managed to land a critical blow with Columna Caeli on both citizens, he was not able to overcome their rage and power. With the last of his strength, he managed to open a portal back to the castle.
@Araton learned his lesson from his solo attempt and recruited @Selene DeVeRose, @kitzen, @Saebra, @xSylvain, @Saphryiel, @AlexisAcube, and @Windy for another trip into the infected city. Araton led the group to where he was attacked the last time, but instead of just two Level 5 infected, the group found SIX! Although the infected were some of the most powerful in the city, the warriors were not only brave, but very smart. The initial round of attacks were designed to take advantage of the enemies clustered formation with powerful AOE attacks. Selene stunned the majority of the infected with a well placed Vortex spell. Saph followed that attack up with a Ecomancy spell that wrapped up almost all the enemies in vines. The rest of the group used this to their advantage and began striking at the trapped infected with an unmatched ferocity. Sylvain in particular showed no mercy in ripping her foes apart limb from limb. The big news came after the hard fought battle where the lone nest was cleared (Red-3). The team found a door to a regular looking doctor's office. Inside the MRI room of the office, they found the first of the rare Cure Nests. Although they were out of time, Araton made a note of the location and drew a map for the next group of fighters that were willing to risk the danger and perhaps bring back the first part of the cure that the city so desperately needs.
The first of the six cure samples have been obtained from Arktosburg! @Araton, @Saphryiel, @Elle, @Selene DeVeRose, @Windy, @xSylvain, @Rhonda Morrigan, and @kitzen returned to the doctor's office and made their way to the newly discovered cure nest. As they approach, they were pulled inside the nest to fight the infected on their own 'turf'. In addition to the highly infectious Level 7 citizen, they also were forced to battle two of the Khaos Level 6 infected. The warriors relied on some of the successful tactics from previous nest battles. The strategy of trapping or binding the infected before systematically taking them down has shown itself to be very effective. Windy managed to use a new spell she just gained as a Triumvirate to send one of the infected into the void (hopefully that will not lead to the spread of the virus and no creatures that might exist in the void become infected). After Rhonda dispatched the second Level 6 infected, Araton eventually delivered the final blow to the Level 7 infected and claimed a vial of the creatures infected blood to start the cure development process.
@Windy gathered a group including her fellow Tri @Lailah Fallen, @xSylvain, @Saebra, @Selene DeVeRose, @Kylie, @AlexisAcube, and @JessieFallen to continue the efforts of sweeping the southern part of Arktosburg taking on a nest with two Berserk Level 4 infected and quickly taking both down before they ever had a chance to strike and proceeded to a second nest with four Rage Level 2 infected. It came down to the wire, but the group was able to purge the last of the infected just in the nick of time before making their way back to the castle.
@xSylvain put out the call to arms for newer and more seasoned members alike to explore some less serious infected nests in the opposite direction of the work done previously. @Saphryiel, @SeleneVeryra, @Selene DeVeRose, @DaniFurie, @MikuuFaith, @Alerick, and @Luna answered the call and the group ventured to the North taking on 2 nests. Both nests containing only Frenzy Level 1 infected, six in the first and three in the second. Even with the lower level of infection, the bears showed the true threat of the infected as many countered attacks thrown at them and downed three members of the gate throughout the encounter. Every time someone fell, another member brought them back up and it rallied the others to fight harder. The path past the second nest appeared to be a dead end and it's clear there is much more work to be done in the city