Name: Telekinesis
Incantation: None
Movements: Must maintain visual sight of the target.
Spell Description: Use your mind to lift and manipulate objects or people off the ground and through the air. If it's a person or living creature, they get to make a DC: 9 to resist the power. Those thrown in this manner take 2 body damage plus 1 extra body for every 20 feet if lifted high off the ground then dropped. Normally lifting someone high into the air takes a few minutes/rounds. 1 round per 20 feet of distance. Cannot be used on those stronger then you.
Small Objects - Cost: Free (Example: Bottles, Weapons, Iphone, ect.)
Medium Sized Objects - Cost: 1 Mind (Example: Couch, Adult Human, Lay-Z-Boy, ect.)
Large Sized Objects - Cost: 2 Mind (Example: Car, Truck, Large Creature, ect.)
Gigantic Sized Objects - Cost: 3 Mind (Example: Trailer, 2 Story Building, House, ect.)
Enormous Sized Objects - Cost: 4 Mind (Example: 10 Story Building, Void Dragon, Bridge, ect.)
Larger sizes determined by the DM
To maintain Telekinesis the cost must be met every turn
If you wish to use an object as a weapon, then the Body Damage is equal to the Mind Cost +1
Auto Hit: Lifting a Person against their will: Yes
Auto Hit: Throwing an Object at a person: No
Friendly Fire: N/A
Cost: Varies
Duration: As long as upkeep cost is met
Category: Psionics
Learn: N/A
Who Can Cast: Lich, Succubus, Incubus, Abyssal Hellhound, Devil, Immortal, Fiend, Archdemon, Angel, Archangel, Lesser Deity, Deity.